
Deadly Days: Roadtrip is an exciting action roguelite, that combines reverse bullet hell gameplay with strategic inventory management. Start your road trip through the zombie apocalypse! Fight your way through, gain experience and collect items to assemble an epic inventory. Craft more effective weapons and find out what items you can combine to withstand the ever-increasing waves of zombies.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It's alright. Collecting items and puzzling out a build in a cramped backpack is fun to do - and the game is easy enough that you can get away with wackier un-optimized builds. Hypothetically anyway. Unfortunately there isn't much build variety, and they rarely change the way you engage with the game, so everything feels more-or-less the same. Additional characters and items are added as you progress, but they do far too little to shake things up, and take far too long to unlock. What's here is good, but there's very little here to begin with, and it's all very straightforward and safe. You could wait for more content to be added, but I'd expect pistols with slightly varying rates of fire before anything notable or impressive. You could have a good time here, sure, but given the stiff competition in it's genre (and price-point) I can't bring myself to recommend it. -----------------
Is the game fun, yes. But I cannot recommend the game because the balancing and progression is so bad. Most weapons are simply not usable because they perform awful. There is meta progression, but it is so slow, that you will do an Elden Ring 0 hit run faster before increasing your stats in any meaningful way in this game. If they fix the balancing and start respecting your time, then I will change it to positive.
So far... + Good progression system. + Fun tetris-inventory system akin to RE inventory. + Not too difficult missions with reasonable boss fight. + Crafting, unlocking weapons. + Variety in map design for each segment of a run. + Classes, weapons and upgrades to unlock + Endless mode - Need more regions (climate, weather and geography). - More weapons. More active abilities aside from dash that can be chosen during mission start. - Need some voice for immersion. - Base is empty. You drive a bus, alone. - No NPC to interact with Would be fun to have: + Coop + Add NPCs at the base. + Add conversations for immersion. + MOD SUPPORT
The game is about to release, so I'm leaving my review based on my Early Access experience. It's a little fun roguelite with inventory management. Your power comes directly from how you arrange items in your inventory, with some progression between runs. You have plenty of characters with different "main" playstyles, tho they aren't locked to it. If you wish to play the exact same build in all characters and discard their core weapon, you can. There's decent level variety and ofc build variety, but enemies/bosses are roughly the same. There's a Demo (at least for now) that you can download to check it out. I'd love to see proper coop in the future (right now it's only couch coop through steam) and for the game to keep evolving with more locations, characters and maybe new gamemodes, but the product as it is in the 1.0 release is worth the cost.
Played the beta / demo for 30+ hours. I can safely say that this is my game of the year. Might not beat the crazy competition this year, but this is GOTY worthy in my opinion. Only other game within the genre that gets close is Brotato.
i wrote like 5 overly-detailed paragraphs and then ran out of steam so i'm deleting and starting over. the best survivor-like on the market. at first it feels slow and cumbersome, but it's hiding a ton of depth. the inventory management aspect is killer, the trade off between "get extra space" and "get a useful item" is compelling. i love messing with my inventory, trying to find the optimal placement for all weapons and items. the unlockable characters have fun items and force you to not just play to your strengths. the day/night & location mechanics means that you're not slogging through 20-30 minutes of a run, but dipping in to push your luck and then getting out at the last possible second. i'll admit that the different biomes are a little stale and the music is not good, but i listen to podcasts and audiobooks while playing games like this so i don't much.
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