
Dungeon Survivors is a top-down fantasy roguelite where you can use your class abilities to fight off a horde of fantasy monsters. Choose from a variety of abilities and items to create unique builds and survive with 1-4 players.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Upgrades are all stat boosts like range/attack speed/health, etc. They don't even do much, either.. 40% healing took my healing per hit from 14 to... 14? What? Music is repetitive and droning. Enemies just mindlessly approach you, with higher difficulty just meaning you get outpaced in stats/numbers. Again,, upgrades don't do a ton unless you get lucky with a higher rarity skill card (No player agency here either, just pick the highest rarity and youre guaranteed to be stronger. There's co-op- but there's no team play to speak of besides *maybe* trying to move together? The healer helps too i guess To it's credit, there weren't any bugs- just a boring and uninspired take on Roguelikes and Bullet Hells. A stat collecting simulator that doesnt even commit to that.
Ton of potential, but broken in so many ways. 1. The percentage improvements in stats are meaningless. You get a 40% increase in attack speed, but it's really like a 0.1% increase. +40% healing made me heal 10hp instead of 9hp...totally 40%. 2. The stat meters at the bottom change constantly by wide amounts for no discernible reason. The meters, again, do not seem to reflect the reality in the game: you have max health, but still die fast. The meters also need labels instead of just symbols. Also, if the meter is full, is that stat maxed? Is it worthless to take further increases? You have no idea. The increases are offered...so??? 3. Items: you can't see the item you equipped, so you don't know if the new one is better. You also cannot determine if only taking the item stats adds those stats or replaces them from the previous weapon (which you can't see, so you don't know if the new ite
The game just -lacks-. The game is a sort-of-survivor, where you get one single attack at a time and enemies come in waves lasting 15-25 seconds before you 'level up' and get to pick a perk or item. What it gets right: - Late levels on a run are pretty fun, and chaotic. - The coop aspect definitely makes it more fun. - Get to dress your character up, and find items that you can see on your character. - Interesting boss fights that are unique. - Art looks nice. What it gets wrong: - One single tiny map with the same enemies each time, rapidly gets boring. - The one map is super slow until about round 50, which given each wave takes 8 seconds to start and lasts 15-25 seconds, you're looking at 23 minutes of yawn before it starts getting fun. - Five classes, each has only a single extra ability besides auto attack and a set of static stats, so each run feels very the same as the class
Refound after one hour, that's the duration of our first and last coop run of 100 waves. We played ranger and priest. During 70 waves it wasn't needed to move as i was shooting and the priest was only healing. Even after reaching the maximum in a stats it can keep coming on the level up card. Except for healing from the priest, there is no combo/synergy between the classes. The only interesting point is the boss fight but on 100 waves there was only 3.
Simple and understandable time killer, I hope in the future will add some amplifiers, as after 100 level is played quite monotonous and gameplay begins to tire, and if you and your allies are unlucky with the cards you are likely to die quickly, mages in this game I understand the machine for killing. The melee classes suck.
Making games is hard, and I congratulate you on publishing, but at the moment, this is in a rough spot. I don't want to be a jerk, especially since this is the first review, but it isn't ready for prime time. It plays like a tech demo without understanding what makes a Survivors game fun. I like having global leaderboards and the DPS meters in the corner like WoW, and I can see it being fun trying to outdo one another and talking ♥♥♥♥ on Discord. Dungeon Survivors might be fun with more than one person. But solo, it's pretty rough. The first few waves are dull. You move glacially, and every upgrade you get is just an incremental stat. You can choose from three items: one will give you +Defense, one is +Move Speed, and one is +Crit Chance. My first legendary that dropped was a ring that gave me damage, attack speed, critical chance, and defense. Pretty boring. To add insult to injury, y
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