
Slash through never-ending hordes of possessed creatures and try to survive! Choose from a variety of upgrades to create overpowered builds. Unlock unique characters and discover powerful synergies to aid in your quest to become the ultimate demon hunter and purify the kingdom.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Hollow Survivors focus on combos, dodging and reflecting – Constant movement and well-timed dodges are key to success. While it doesn’t bring anything new to the genre, it’s focused and polished to a high degree, perfect for anyone after a fast action roguelike experience. Also, is it just me, or does the shopkeeper look suspiciously like Jack Black with horns? 📝 Main Pros, Cons, and Suggestions, followed by the Review: 🟩 Pros: + Infinite mode offers a true test of your skill + Cards provide abilities and passives upon level up + Four spells to unlock, each adding variety to combat + Bosses have distinct patterns which need to be learned + Catchy soundtrack that holds up well, even with repetition + Gritty, focused pixel art gives the game a distinct dark tone + Four distinct weapon types, all satisfying and weighty to use + Hub upgrades provide clear and meaningful improvements
Too little content in current form and not enough story to justify its short run time. From my 4 hours of playtime, I unlocked all nearly all content and lacked any desire to re-run. I think the gameplay has foundation for greater things, but not enough meat on the bones.
Mixed Feelings - Needs Balancing and More Content The game shows promise, nice pixel arts but several core mechanics hold it back right now. Movement feels sluggish, even after unlocking Boots of Haste. This makes kiting enemies in melee range risky and largely ineffective. You’re often better off hitting once or two times MAX and dashing away. It's hard to pull a "Combo 1, Combo 2, move slighty away from enemies, Combo 3" with the Sword because most of the time, enemies will reach you before 3rd hit, moving away it's not a viable option, so you end up having to use Dash to reposition yourself but now you are most of the time out of range, so no 3rd hit for you. Weapon balance is another issue. Melee weapons, especially the Sword, feel underwhelming due to their short range and high risk. Once you unlock the Bow, the difficulty noticeably drops, it’s clearly the superior option, makin
Progression is very limited and the game feels quite repetitive really fast.
Hollow Survivors ~ ⚰️🔪💀🌌🌙 (9/10 Hollowed Potatoes) So, I started playing Hollow Survivors thinking it’d just be another roguelike where you smash monsters until you die. Turns out, I was right but also kinda wrong. This game made me feel like a sad skeleton cosplayer with a caffeine fix, zooming through a tower of therapy sessions with demon therapists. The weapons? They range from “butter knife cosplay” to “nuclear lawnmower.” And the upgrades? Half the time it’s like: +5% damage. Awesome, now I only need 19 more runs to take down something without crying. The story? Apparently, there’s a cult trying to bind souls, but I can’t even bind my shoelaces without a YouTube tutorial. And let’s talk about movement speed—my Hollow was walking slower than my grandma on ice. The first five minutes had me thinking, “Guess I’ll just accept death.” But after I snagged some upgrades, I was N
Why does touching enemies deal damage? Okay, but then why do attacks make you move forward to those enemies? Fine, but then why add a boon that makes dashes hit enemies? Most of the time after that dash I just touch enemies and take damage.

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