
Thrilling 1-4 players co-op survivor gameplay combined with stunning graphics, where powerful Warriors battle through hordes of vicious enemies using a blend of melee and ranged weapons.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Let me start by saving that I play a lot of Rogue-Like/Survivor-Like games, and generally decide if II'm going to keep playing them around 2-3 hours in. I've just crossed the 4 hour mark and completed several runs and a few dozen achievements. I'm about to put the game down as "Recommended" as I think it is fun now, with a lot of potential to become so much better. The first few runs are pretty bland. There aren't many weapons, trinkets, characters, and the accumulation of gold feels really slow. I learned the most important part of the runs is not about killing the enemies and leveling up, but roaming the map repeatedly to break vases as they have the highest gold drop potential. After a few unlocks more characters open up, you start to make progress on the passive tree, and you can start targeting quests/achievements to progress the next wave of unlocks. The game started to feel bett
Fun little roguelike, unless you have friends. 2 people trying to play this with a camera that only allows both of you to be in the same area of the screen is an absolute atrocity in 2026. If this gets fixed I'd easily rate this game 8/10
This game left me torn on if I wanted to recommend it or not, and I've decided that, no, several games already do what it does, but better. The game at it's core isn't terrible, and even does a few things different from other games in the genre, like having variants of it's characters that can play entirely differently from their base counterparts. Save for the game feeling a little slow, it's still fun. The problem is what it does with one of the core systems in games like this: Evolving Weapons. It hides evolution under not 2, but 3 layers of RNG: First you need the weapon, then you need the item that evolves it, THEN you need to get tomes of certain colors off midboss monsters that you will only fight about 3 or 4 times in a map, with color of tomes you get is entirely random, THEN you need to take it all to an NPC on the map to start evolving. Did I mention those same tomes are als
no online multiplayer... next time dont say "group up online" in your trailer unless we can actaully do it and not join your discord to find people to find and play with...
It's not bad... ...and in an isolated universe where Royal Revolt was the only bullet heaven on the market I can see myself recommending it. But the game is part of one of the most competed and oversaturated genres. It just falls behind in core aspects. Good: + Has a very nice art style. + Is very beginner friendly. + Has a good weapon and upgrading design. + You can turn the faced direction of your hero with the mouse hand. + Very affordable pricing, I paid 4 bucks for the full release. + Short rounds of 15 minutes. In other words they understood what a bullet heaven game has to be like and laid a strong foundation. Bad: - There are very few characters in this game even after 1.0 - The number of unlocks is consequently lower, but unlocking stuff is a core gameplay element of the genre. - The game looks upscaled in 4k resolution, the visuals are not crisp enough. - The hitbox of your
Over 80 hours during early access, most of that time playing 2 player with my wife, a bit of 3 and 4 player with the kids. Easy recommend, I have some gameplay and thoughts up on YT, it's a short review (less than 5 minutes). https://youtu.be/DFa9TR0Zoac
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