
Travel to a noir Rio de Janeiro in 1937 and investigate the mystery behind the murder of Bras Cubas, the famed character created by Machado de Assis. Until the truth is out, you'll be trapped in a time loop, amidst a plot full of conspiracy and treason.
You've been hired by Bras Cubas, an influential entrepreneur of twentieth century's Rio de Janeiro, to find the culprit behind his own death. Even from beyond, Bras won't let you move on until you solve the case. Meet and interrogate multiple suspects, and uncover their ulterior motives. Delve into this imaginary take on Rio, gather clues, get in trouble, and find testimonies that will help you unravel this mystery.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| Russian | |||
| English | |||
| Portuguese (Brazil) | |||
| Simplified Chinese | |||
| Traditional Chinese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Found this game on X, thought was worth a shot, and oh boy what a nice plot, very intringing game the loops are good, if u ever played disco elisium or rue valley this game is for you, amazing job.
I loved this game: Genuinely, completely, without reservations! Brás Cubas is dead and he also hired you from beyond the grave to solve his murder, which is either the most baroque power move in the history of detective fiction (or a very on-brand final act for someone who spent his entire life refusing accountability lol). The setup is deceptively simple: one day, fourteen suspects, a time loop that resets at midnight. Every NPC has their own schedule, their own secrets, their own reasons to be somewhere they shouldn't at exactly the time you need them elsewhere. Nobody is innocent. Nobody is entirely guilty. And everyone, somehow, manages to be completely likeable despite your growing certainty that they are lying to your face. The NPC cast is the real argument for this game. These are not clue dispensers with names attached. They are people with histories, contradictions, and the ki
It was neat to play a detective game that was based on a book that isn’t sherlock holmes 😂 and in Brazil too! It is what it says on the tin. So if you’re already leaning towards buying it just looking at the store page, big thumbs up! Also big thumbs up because it’s from an indie studio in Brazil based on work by a Brazilian writer. I’m going to complain about a few things though: - “No hand-holding” is a lie. This could’ve been detective curse of monkey island except every time you restart your timeloop the dead guy talks you through all your evidence and explicitly tells you what to do next lol. So do the tooltips for clues you’ve collected. So do the profiles for all your suspects. Like lol, I had to stop looking at my inventory and stop talking to the dead guy entirely just to have any amount of agency. - Back half quickly turns into into a gopher simulator, where you’re runni
I enjoyed the art style, the plot was pretty good. I enjoyed the unreliable narrator format. However, am not recommending it because of the execution of the time loop mechanics., which is core to the game. I do not mind that I don't get to keep items I pick up after a day, but this game does an absolute disservice to itself because for every repeat action, you have to click through a lot of the same dialogue/reaction. It becomes so tedious, dull and boring that I just wanted to get it done right to avoid having to do re-do something again. If this was addressed, the plot/story would be easier to appreciate; right now it feels like 40% is the actual game and the rest is mundane clicking to get through same inane actions and dialogues to progress.
A INVESTIGAÇÃO PÓSTUMA (ou, The Posthumous Investigation) é uma mistura de visual novel, point and click e defuntos literários - não necessariamente nessa ordem. https://www.youtube.com/watch?v=eC4tAKBHC80&t=303s Mecanicamente, o jogo é simples: a gente anda num espaço 2D (vulgo, da esquerda pra direta e vice-e-versa) e interagimos com coisas e pessoas utilizando o mouse ou a barra de espaço, podendo correr com o shift e acelerar a passagem do tempo com o F. É isso. O brilho mesmo jaz no storytelling: são 13 horas de muita leitura, imersão, dedução e interpretação. São 15 suspeitos para "investigar" e interrogar, muitas referências literárias e à patrimônios nacionais brasileiros (como o cachorro caramelo) e vários quebra-cabeças para resolver pelo caminho, um dia por vez. E, por sorte, todo dia é dia. Uma ótima pedida para fãs da literatura brasileira, leitura no geral, visual novel
English translation is a little rough around the edges, but doesn't take away from how great this game is.
Structured threads, verified dev answers and player expertise without chat noise


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