
Face perilous magical trials in the fast-paced rogue-lite follow-up to the acclaimed original, featuring up to 4-player co-op and vibrant new 3D visuals. Master new Arcana and elements, experiment with spell combinations, and seek immortality to become a Wizard of Legend!
In an age of myth and magic, ambitious wizards from around the world have assembled to undertake a perilous trial: Journey to the Floating Lands, and prove themselves worthy to command the power of the fabled Chalice of Immortality. Many will try. Most will fail. Only those who have truly mastered the chaotic, shifting elemental forces of Arcana will become a Wizard of Legend! Prepare to face an all-new series of unpredictably perilous trials in Wizard of Legend 2*—the action-packed follow-up to the acclaimed dungeon-delving original, featuring vibrant new 3D visuals and fast-paced up to 4-player online co-op. Wield familiar and new Arcana, experiment with devious new spell combinations, and seek immortality as you return again and again (and again) to master ever-changing rogue-lite challenges of the Chalice.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
[TLDR]: The developers fumbled this hard. This game could have been so good. They lacked vision, and it bit them in the tuckus. They also ignored core fundamentals of good game design in roguelikes like variability and dynamicism. Every run feels nearly identical. This is the worst possible thing to have when playing a roguelike. There are too few spell/arcana options in a game where you're a fist wizard, and the dialogue is pretty...not great. There are so so many issues that the players have been pointing out for over a year of early-access now, and we've been ignored for nearly the entirety of it. * There are still very few relics, even after 1.0 * There are still very few arcana, even after 1.0 * I'm only going to mention this once- the dash has i-frames when the first game didn't. I don't like this change, but it is what it is; obviously it's still playable. The game was built fro
somebody wanted to get their money before Hades 2 got released. it's sad to see really. Cons: -limited... everything? the game feel less than half finished in terms of content. -scenery... meh -short... for a rogue like. its the worst insult I can give. Pros: -the combos that are there are well done. -polish: game runs well on my rig and what is there functions. -potential: if this got the No Man's Sky treatment we'd be looking at a banger. the publisher doesn't care about the game of this series as shown by the content on release. I strongly advise that you stay away from this title. do not purchase for any amount. wait for v2.0
Compared to the first Wizard of Legend, it has lost a lot of its unique Identity and feels a lot like a lesser Hades/Wizard-Hybrid that does not deliver on either front too well in its current state. I especially am unhappy with its state as someone who loved the orignal game, but really hope the devs can steer the game in a good direction. Positives: + Creative Application and Ideas of some spells (Water Basic Arcana was the most interesting, but also very buggy and not good on controller) + Online-Multiplayer + Hopefully future 4-player that will be well-balanced for 4 players too + General Artstyle and Visuals + New Boss and stylish Boss-Intros + Arcana Upgrades after major bosses Technical Negatives: - The dialogues in runs often feel meaningless, are way too loud in comparison to the rest of the sounds and music - Controller does not feel good so far (especially with certain Arca
I LOVED the first game and still play it. This one? Felt disappointed by the needless move to 3D with the trailer, but decided to support the devs anyway. Paid full price despite early access, didn't even manage 2 hours before getting bored and frustrated. Consciously didn't refund because I wanted to support the devs, and see what they could cook. Behold my surprise when I see them launch 1.0 much earlier than I expected! I must have missed a ton being added, or they had stuff up their sleeves! Well- only our swindled cash, apparently. I missed one 'major' content update, and then that's it besides 1.0. Yet still somehow the first game has more content, is better, and cheaper without any sales? I just don't know how I could recommend this over the first. I'm sorry, without some post-launch support (which I can't see coming after this paltry early access effort) - I just don't think it
Not recommended, not the same devs, it's some ue5 slop that lacks all the impact and weight from the original, just a cashgrab from humble games to cash in some sales off people that really liked the first one. Go follow the old devs on their new projects, avoid this cashgrab at all costs.
Horribly disappointing. Its obvious from the start that the original team behind WoL isnt here anymore. This is Hades 1.5 but worse. Its a game that wants to be what it used to be while also pretending to be something else. Ive been here since early access began. I played the beta before it released publicly and even made my points known about its obvious Hades inspiration. Slowly but surely theyve made small updates. But nothing really feels like WoL at all. Everything feels like Hades. And dont get me wrong, Hades is a nice game, but this is about this being a "WIZARD OF LEGEND" game. Something that is all about spell combining, building yourself up and collecting spells. Somehow, since their launch to 1.0, the game feels even more dull and less polished. Any and all cosmetics are either parts literally ripped off of other bosses (like a crown or a mantle or a bracelet) or simple co
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