

An online 1-4 player co-op horror experience where you and your friends are trapped in an abandoned toy factory. A mysterious voice commands you for an unknown purpose as you explore shifting halls, scavenge for tools, and fight for survival against creatures that lurk in the dark.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I really looked forward to the game, and seeing how the devs works really hard to try to fix the issues it launched in early access with, it looks pretty promising! The open lobbies are a great addition, because it makes for easier online play with both friends and strangers! The decrease in difficulty for smaller lobbies is also a super nice add-on, since it makes the gameplay less tedious when small groups tried their hardest to actually reach the given quota in time! I can't wait to see how this game will end up being in the future updates! My final thoughts: An absolute MUST PLAY for Poppy Playtime fans! (and especially fellow smiling critters fans ;D )
———- UPDATE Oct 23 ———— I appreciate the developers reply. Honestly it’s very enlightening, a brief roadmap has been given which gives the game some immediate hope. I will leave my review as it stands but will update as open lobbies are implemented next week in a patch —————— END UPDATE ———— I have been on steam for 23 years and this is my first review. That will show the magnitude of my disappointment. The beta was god awful boring because of no open lobbies. This game is not meant to be played solo, I assumed ok, that was the closed beta. Surely it’ll have open lobbies and matchmaking for the release. No. No it does not. I got this game for my kid. As he loved project playtime and was disappointed it died, I got the closed beta and he was disappointed it was essentially a single player game due to friends only gameplay. This has been marked on his calendar since announced an
---Update on 10/13---- Just saw the linked road map and i'm loving the look so far! I'm VERY excited for the new lore mentioned (hoping for some interaction on the computer). Seeing some collectables in the lounge would be awesome too. (i'm also very excited to see if my theory on the voice is right lol). looking forward to it!! Ill probably update my review with some small other issues i noticed and didn't mention earlier. Until then here's some minor things: - Some indication of what the flower gas meter is! (Playing solo its kind of weird to just see them standing there with an ominous red cylinder) - Some differentiation in the toys, they kind of just feel like skins so I don't feel a need to put the effort into kickin or crafty. Maybe different stats or abilities..? - For the dodgeball game specifically, having the cutouts pop back up makes it confusing. My friend was frustrate
the game so far has been fun but i kind of wish that their was an online matchmaking so i wouldn't need to ask my friends to get and play the game with me
Escape from Playtime is painfully boring. There’s nothing fun or original about the gameplay—we’ve seen this exact formula a million times already. Run around a level, collect items, avoid some lame-ass monsters, and fill a cart until you hit a value quota. Rinse and repeat. Booo. Zero innovation, just a copy-paste of existing games with a Poppy Playtime skin slapped on top... Don't waste your time and money trying this.
As a big fan of the franchise in general, I can certainly say that this game is a mess. And the amount of problems is massive, The release of this game was not exactly overhyped, but a few good bypassers noticed it. The devs made it clear that Escape from playtime is going to be a huge upgrade from their previous multiplylayer game Project Playtime. I wouldnt say i was hyped for this game, but i did plan my evening to try it out. 30 Minutes. 30 Minutes is all I have been able to endure. When you first log in you are presented with a half translated interface, in my case some words were in Russian and some in English. Next, when you get into the game, you are put into a small lobby seemingly representing caves from PPT4. Its decent, nothing special. But if you lower your camera angle down, you will see how Critters body parts float aside from the main body, thats horrible even for a beta

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