

Righty Tighty XL is the third of three games in my minimalist arcade series that share aesthetics while having different control and game play. It is an addictive 'just-one-more-round' arcade score chaser, perfect for playing while waiting in queue for another game.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Righty Tighty XL (Arcade) Simple, easy-to-learn, fun and addictive. All you have to do is grab the white balls and deposit them in the goal. Avoid anything colored, and grab all bonuses that you can (also white), but don't touch the edge of the screen! The single-button control makes you turn to the right with each click... Until you unlock the reversi-ball (has red arrows in it.) As soon as you drop it in the goal, you'll immediately start turning LEFT with each click! :o Good brain training, achievements, leaderboards and responsive controls will soon leave you hooked. Just one more try... ! How many goals can YOU earn?
Right off the bat, I want to say that I love Nickervision games. They are very elegant and could be a textbook case study in game theory regarding minimalism-done-right. With that being said, I think Righty Tighty XL went a bit too far for my tastes. I think it's overly simplistic and just doesn't put that smile on my face like other Nickervision games do. I also think it was an odd decision to sell Righty Tighty XL, Pivot XL, and Bing Bong XL all at once and separately as opposed to making it one game with three separate modes. They all share the same theme and UI, so I think it would have made a more 'full' package. This has nothing to do with my negative review here, but is worth noting. Sometimes I feel that Nickervision stops developement too early. Yes, they are quite polished games, but I think there is a bit of potential squandered in some cases. Like, why not add in more unlo
Another arcade minimalist masterpiece by Adam Nickerson. Simple, addictive and well designed. Righty Tighty XL is very similar to Pivot XL, only instead of an orbital rotation the base movement for your receptacle is all right or all left. Visual queues will alert you for directional changes and the game can become quite the challenge. Like Pivot the objective is to pickup a sphere but unlike Pivot this time the sphere must be delivered to another receptacle. As I progressed deeper into the game I found that not only does the game-play become increasingly frenetic but if you don't score points your receptacle increases in size making your task immeasurably more difficult. Full Steam integration including cloud saving, achievements and leaderboards. Recommended.
Righty Tighty XL and its siblings, Bing Bong XL and Pivot XL are all neat score-crushers. They share the same graphical and sound assets and some rules (like being controlled by a single button), but are distinguished by their game mechanics. They share decent music as well. One button to move them all Clearly easiest of the three games, Righty Tighty XL has you control a ball by switching its direction with a button press. One press changes the ball's direction by 90 degrees (anti-)clockwise. A late-game power-up mixes it up by switching the rotation direction. The control style is the easiest of the trio. Points are gathered by grabbing the white spheres and taking them back to "the goal" but actually high scores are more easily attained by doing lots and lots of near-misses that also grant points. Granted, that kills you easily but it's also far faster to gather lots of points by d
Really great puzzle/arcade game. Very simple but very clever and addictive. The series of games are all very good. Equal amounts of frustration and excitement means you will keep coming back for more, especially if you want to collect those achievements. I feel like I can get them but they're not easy. The difficulty curve is just about right. I would have been happy to pay full price for this one.
Great game from a great developer who care for it's games. Game has translation for more than 5 languages ( you will see that there is not much text to show but considering the diversity of the players thats a point for the developer). Has leaderboard, achievements, steam cloud saving and cards may be added soon. The game scale with the amount of points you get or time you survive (not sure actualy). This seems to be a game built for mobile but with the right coding so it works as good as a PC version should do. And finally the price, less than a pound and available to buy as a bundle with other XL games. PS4 controller works with this game.



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