
Dragons: they have been hunted, they have been slain, but now the hour to strike back has come. Divinity II is an action role-playing game developed by Larian Studios. Its first release in 2009 was subtitled Ego Draconis, and was published by DTP entertainment and in the United States by CDV Entertainment. The updated 2011 re-release The Dragon Knight Saga which included the expansion Flames of Vengeance, as well as the final 2012 release as Divinity II: Developer's Cut, were published by Focus Home Interactive. The defining feature of Divinity II is the ability to switch between aerial combat as a dragon, and more traditional third-person action-role playing gameplay as a human. It is the third game in the Divinity franchise, and the first Divinity game to be released on consoles as well as for Windows.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Holy smokes what have I been missing?! A whole lot... I've played Skyrim, Divine Divinity Original Sin 1 and 2, Eldar Scrolls Oblivion, Morrowind, Witcher 3, Kingdoms of Amaular, Divine Divinity.... but this gem here... it's the perfect mixture of nolstagia and modern open world Rpgs. It's where Vampire Masquarade Redemption and Skryim kiss even though Skyrim was later in time. I must say the reward system (i.e. after you complete a quest) is genius. You get to choose what you want. I've never expereinced that before and it's what intrigues me and allows so much personal customization for your adventure and character. Graphics are a lil bit dated, but if you grew up playing rpgs you know how to appreciate graphics and gameplay over just eye candy. The only gripe about this game is I have a high end computer and had load screen issues where screen would just get stuck. This is a k
At the moment this game has mixed reviews and I'll tell you why you should ignore those reviews. Divinity II is a hardcore, unforgiving RPG with a learning curve. You will encounter areas that are a higher level than you, you will get your arse kicked, level up, do side quests and enjoy the games lore without rushing into any areas that are above your level and you will find the game won;t be as hard as you first thought. Divinity II also has a few bugs hat can be easily avoided by saving often!!! Crashes during loading screens is a huge issue among the mixed reviews of this game but like I said, this can be avoided by saving often! Lastly, the ending has also come up as a bad point of this game but REST ASSURED! the Developer's Cut containts the expansion that takes after the main games story and tries to correct the much hated ending of the original, so don't come into this game th
Pretty good, hope larian gives third person rpgs like this another go once they're done with baldur's gate 3
Divinity 2 is a game where you can (at will) turn into a dragon, attack a flying fortress & its army of dragon riders, land on the courtyard, kill the guards with a mix of sword fighting and destructive spells, subdue the fortress’s commander and then read its mind to know his deepest secrets. All this 100% gameplay, no cutscenes involved. It has to be the ♥♥♥♥♥♥♥ best RPG ever made by man, right? Sadly, not quite. Larian Studios was held back by time constrains, lack of resources and, worst of all, the focus on consoles and their limited hardware. While the game overflows with original ideas and Larian’s usual clever writing, the execution doesn’t deliver. It’s not a bad game by any measure; the gameplay is good, some quests are creative (and funny) to do, and it succeeds in giving players interesting mechanics to play with (like mind-reading). But sadly it lacks that “special somethin
Perhaps one of the most criminally overlooked RPG's to be released in the last decade, Divinity II is a unique entry in the Divinity series with much more action-oriented gameplay than any of its siblings. The class-building system is much simpler than Original Sin, but deep enough to be satisfying for the real-time action-based combat, with immediately noticeable impacts on each skill point spent. It has an excellent sense of player progression, starting you off feeling weak and frustrated with entry-level mobs and eventually being one of the most powerful and respected people in Rivellon: A Dragon Knight. That is, someone who can transform into a dragon at will and destroy anything by looking at it. Make no mistake, this game is a proper "power fantasy" RPG, complete with your own fortress and cast of servants eager to do your bidding and please you in any way they can. You start off c
Divinity II Ego Draconis and Divinity II Flames of Vengeance comprise Divinity II: Developer's Cut. The former the original and the latter the expansion. Depending on how you play the length of the entire production can easily extend past 100 hours. To start, customization was a disappointment. Selection is limited to a male and female model with appropriate sound samples from which to pick. Want to sound like a noble or a soldier then Larian has made that happen. What Larian did not make happen was allow me to choose an avatar in my chosen image. The hair and beard and color of both can be chosen but only female or male and human at that. The game has goblins, why can't the player be a goblin? Once my disappointment over the customization screen had dissipated it was time to immerse my self in the world of Riverlon. Much like Risen, the player starts as a complete non descript. In t
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