
Have you ever wondered what it's like to stop the time? Ascend to ZERO is a time-control roguelike, in which you can use your special ability to stop the time itself and efficiently fight your way through the top. Freeze the time to dodge opponents' attacks using your unique ability, and always hold a higher ground for the combat. However, don't forget that the time allowed for you is confined.
Do you have a past you wish to change? In the distant future, humanity stands on the brink of extinction due to an alien invasion. As a last hope, the surviving remnants send the protagonist, the "Chrono Child" into the future inside a time capsule. With the ability to stop time, you can travel back to the past for a limited duration and alter key events. Each time you successfully change a moment in the past, precious people return to your reality upon your return.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Verdict: Maybe Buy, on Sale. Let me preface this by saying, Ascend to Zero is both one of the most frustrating and interesting Roguelites I've played, both in equal measure. It's a very interesting game in concept and at the start - but as you reach lategame, a lot of small issues stack up to make the game rather a chore to play. The game starts off as a fun time stop romp. Until, that is, the fun stops. When you get decent enough gear, the early game just turns into "Press Space to kill boss" then loot their corpse and do it again. This wouldn't be such a big problem, if you could just skip the first few levels like the game gives you the ability to do once you reach Stage 4. But you can't, because without the tech chips from earlier floors, you'll get curb stomped by a level 100,000 raccoon. This gets to the heart of the main problem in Ascend to Zero though - a really fun early ga
!WARNING! Don't get the wrong idea, from what you seen in the trailer. You may think that this is your typical top down roguelite similar to "Enter The Gungeon" or "CINDERA" with time manipulation added to the mix, It's not.... The best way to describe this game is kind of like those ads, You know. The ones where a hero with a number above his head goes into fights enemies with a similar number to get stronger? It's pretty much that, but with 30 second timer and the ability to stop time. I definitely enjoy the game for what it is since it's so out of the box. But because It's really unique, your first experience going to be like drinking beer for the first time and then instantly getting a hangover... It gets better over time especially when you unlock more of the upgrades, But your first few runs are going to feel completely impossible, which is similar to most roguelites, But this o
I really want to like this game. The chibi art style drew me in, but I have a few issues with it. 1. Map design is identical across all playthroughs. There's no variation, so you end up taking the same paths every time. 2. Most of the time, it feels like the game is just stat-checking you. You want to clear stages as quickly as possible before your time limit runs out. The problem is that enemies in later stages have absurd amounts of health, defense, and damage. When an enemy drops your HP to zero, it reduces your time limit, eventually leading to a lost run. 3. This leads to my next issue: at some point in stage 3, it feels like you need to get at least legendary, unique, or set bonus gear. Most of the time, you need gear with better stat percentages to progress, and upgrading gear requires an absurd amount of currency to max out. 4. The gameplay loop isn't that great either. The tim
I enjoyed my time with this game, but the demo is highly misleading about what the endgame is actually like. The time stop mechanic is really cool, and it's absolutely necessary to survive against several of the bosses throughout the game, which is why it's so wild to me that Chapter 3 basically gets rid of it. The common enemies in Chapter 3 will still move even when time stop is activated, and if they hit you, you lose 10 seconds. I've been playing a melee build, which is heavily punished in the final chapter. About 50% of the bosses in Chapter 3 also just ignore your time stop ability altogether. It's wild to me that so much of this game is built around this one ability, only for it to become useless for the last third of the game. I genuinely feel rug-pulled. I'm sure that if I grinded for another 10 hours, I could one-shot all the enemies and finish the game, but honestly, I'm not
[後半に日本語レビューあり] A Time-Manipulation Bullet Roguelike Where Your Seconds Left Are Your Health By the year 22XX, humanity had built a vast underground Time Lab to master time travel, only to watch the newly opened portal disgorge a legion of unidentified machines instead of hope. Civilization collapsed almost overnight, and the last countermeasure humanity produced is a girl known as the Chrono Child, the sole being capable of slipping back through time. Machines raided the lab on the very day she awoke, and the facility's director cast her into the timestream to save her. From there, the player repeatedly dives back into the past, room by room, trying to claw back a future that has already been lost once. The single biggest hook is that the "time remaining" doubles as the player's lifeline and their currency at once. Each run grants only a handful of seconds by default before you're pulle
Roguelike that limit your life by time and level (stat) Your very first run have 30 seconds but after that It can increase in many ways : Equip some items, Upgrade your status, Pay relevant entry fee and when you killed mini boss/boss you got time reward too lastly random boxes give your choice to add time too. For Equipment you got better equipment from higher level mob. You can upgrade it with NPC too. For Characters different Cha have different move but It very easy to up level (max at 5) Thank Dev for the game I enjoy it even I normally don't play roguelike games.
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