
As the player you take the role of Ash, a natural but tormented leader. In that role you explore a post-apocalyptic, frozen wasteland to gather the resources necessary to establish a refuge for survival. With dwindling resources, simple tasks like upgrading equipment and collecting materials quickly require an expedition to scavenge the necessary items. In the search for survival materials, players must navigate a vast territory, in which they will encounter Eldritch monsters and an even greater foe: the unrelenting winter. While freezing temperatures constantly take their toll on the player Ash, the deadliest event is that of a blizzard. If caught by surprise, it takes every ounce of skill, determination and luck to survive. In order to survive and overcome all challenges, the player needs to attract followers, bringing them into thei refuge. Each individual skillset and character traits grants access to higher tier resources and gear. Without such advances, the player character can scavenge only the barest necessities, crafting makeshift tools and weapons. “You’re glad to have found wood; for once, you’ll have a roaring fire in the camp. As your sled wolves race home, you pay no attention to the strange lights in the forest. You’ve done enough for today. The wind suddenly picks up - a blizzard is moving in fast. The voice in your head dares you to keep going,”Come on! You have plenty of time to make it back.” You doubt it, but stopping now means you need to build a shelter—out of that precious wood. The snow begins to fall; you have only a moment to decide. Should you risk it and keep going, or do you play it safe but lose your firewood?” Fade to Silence introduces the many dynamics of a harsh winter climate to a complex, character-driven, group survival experience. The dynamic weather system adds to the immersion of survival in a cold, corrupted world. Survival depends on how well the players read weather patterns, and if they come to the right conclusion - look for shelter or press home. The dynamic snow displacement leaves a realistic path by both player character and NPC. This telltale sign will tell you regions where it is good to hunt and regions where monsters are roaming.
You’re out hunting. The barren, snow-filled landscape is endless and unrelenting. A Ripper comes out of nowhere, and you fight it off, narrowly dodging its gigantic claws. Then you see it: a distant fire. Another person? Impossible. But there’s a strange noise—a voice? Wild hope sears your heart; you won’t be alone anymore. The voice in your head steps in, discouraging you from investigating. “Anyone living must have done terrible things to survive”, it says. You quiet the voice, defying it this time, and move in closer. Another person could help you rebuild, gather food, harvest deer. You see someone—yes! Someone else is out here. Then, you hear a scream. But you hesitate. How can you trust them? Another scream, desperate. There’s only one way to find out.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Although I gave this game a recommendation, I want to be very clear that this decision was based on the story, setting, and overall feel of the game. It does a fantastic job of making you feel alone, cold, and hungry with a deep seeded sense that it's pointless to struggle against your inevitable death. First few hours really make you feel as if you're not making any headway as you burn through food and firewood almost as fast as you gather it. Here are my issues with the game so far: - Combat is.... meh. Speaking strictly from using mouse and keyboard, Locking on to a target is difficult unless it's already hit you once or twice. The monsters also seem to be able to lock on to you as well, making dodging all but ♥♥♥♥♥♥♥ useless, unless you play like someone with dulled or slow reflexes and mash the dodge right before the mob hits you. Anticipating attacks and dodging even a fraction t
As of this point in time I really like Fade to Silence. It's a great survival game with excellent weather mechanics and progression. You're definitely getting Early Access, but the devs are attentive (check the discussions) and have already released a couple patches regarding performance issues. Pros: +It's hard, and you have finite lives. +Weather system is very immersive. +Crafting items actually make sense, no stone armor here. +Every expedition and interaction must be thought out for consequences of survival. +Base building is surprisingly easy. Cons: -It's hard, and you have finite lives. -Limited amount NPC's (so far). -Lack of character/follower/base customisation (again, as of now). -The voice gets old, really fast. But you can turn it off. Good for: >People who like a challenge. >Gamers who like exploring and crafting. >Fans of The Thing and winter. Not good for: >Anyone who
Oh, this game... It's difficult to explain how I feel about this game. The idea is fantastic, with active followers who are (gasp!) better at some things than you are! Craftsmen who can build far stronger equipment, woodsmen who can collect more resources... I like the idea that you play the scout, clearing the danger for your followers in a dangerous, odd post-apocalyptic world. It feels great achieving something that will resound through your lives, even after permadeath. However... Simply put, the game is a mess. Combat is clunky and repetitive. The world is the same every time, which means you always know where followers will be, where the outposts are, and where all the resources can be found. Animations are okay but not phenomenal. The characters are shallow archetypes. I think the attempt to humanize the protagonist with a daughter fell flat, considering the trite exchanges be
Hmm, I have rather mixed opinion about this game. Aesthetically it is great - world is covered in snow, visuals and sound are great - you almost feel cold around you. There is no music though, but it's ok. story is so so, nothing to involving as for me. Survival elements are a little ... awkward - on survival difficulty (the more difficult one) you struggle to get some wood and food on the beginning. But once you get the idea how survival mechanics works here - you are practically drowning in both wood and food and there is no challenge. Village building is nice visually but is very simplistic. Enemies are nicely designed but there only few of them and after learning their attacks / movement pattern - they are easy to kill. Crafting and loot is nice, but simplistic. There are 3 levels of equipment. But most annoying as for me was controls (I was playing with keyboard and mouse on PC) - s
Most of my time played thus far has been exploring the first area and learning the mechanics. Seriously haven't made any progress... I have however, experienced 6 crashes in this short amount of time. All of which have been random. Crashed while shooting a deer, crashed while looting a tree, crashed while running... You get the picture. I really want to like this game, and from the short bit I've played, I do like it and want to experience the story. However, in it current state I cannot recommend this game to anyone. Please wait a month or longer so they realize they are no longer in Early Access and fix these issues. Fun fact. I only crashed once (1 time) before the May 2nd Patch that claims to have fixed the crashes. Today (May 2nd) I crashed 5 times in the span of an hour and a half. Go figure....
It is tough to write a review for this game for the simple reason that I am very divided on wether or not I should advise others to buy it. Honestly steam should change to a star rating system so we can give it an x amount of stars, that would have been easier. Honestly for a single player playthrough the game is pretty interesting and has a decent story. It feels a little short, but with the learning curve for food and heat, it will take a bit of time to get going for real. It's not too hard, even on the toughest difficulty, once you get how it works you can easily do it in a single playthrough. If you do go game over, there is a mechanic build in that leaves you with some progress at least, so even those who cannot do it without hitting "game over" can still make it in a second or third run. However if like me you bought this not just for a single player experience but for the co-op
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