
Moonfall is a hand-painted side-scrolling 2D action RPG beat’em up set in an industrial gothic universe named Terra Nihil. It tells a story of a once small Empire at the peak of its glory attained by a mysterious element called Lunarium that suddenly experiences a surge in attacks from so-called Savages, aboriginal tribes living outside its borders.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Genre - Fantasy Steampunk 2D Scrolling Action I grew up in teh 80s when many games of this ilk were around. I used to love the old Golden Axe, Double Dragon and Barbarian games as examples. This game stays true to the age old fomula, but adds some character development and an inventory system for modern gamers. I have spent about 8 hours on the game trying out all the characters and completing once on easy mode wuth Shadow. It is a fun game and I feel I got my monies worth with one playthrough taking about 5 hours on easy. The characters are varied and the items/weapons allow you to adapt your style. The main enemies are split into three types; Tribal, Skeletal and Goblins. Each has there own boss, which I won't spoil here. They aren't that varied but it does feel like the enemies are changing as you progress. There are a few hazards to avoid or use against your enemies. There is als
Golden Axe style side scrolling Beat'em up. Quite Well executed with hand drawn graphics and decent in game music. Game mechanic is very basic and 4 hours in it feels to be very slowpaced in progression and It will definitly take quite a while to finish as every mission you get you have to clear a serie of quite long maps to reach the end. The game play itself is good and so far shadow abilities I don't quite like. Maybe Vanguard and elementalist offer better combat animations. The game itself feels like one of those street arcade dring 1990s which hits the strike zone for me as I love retro-arcade game. Gave up on my first shadow character then I complete Vanguard really quick. It feel just so much easier to have more hp/damage and regen... Maybe I just suck at shadow. Will try again. The story of this game feels minimum and linear. Could use more stages with real story development
Introduction Moonfall is a genre hybrid (side-scrolling hack'n'slash) that has sadly failed to meet my expectations. It’s not inherently a bad game but I was unpleasantly surprised to realize that the decent looking visual style was hindered by the repetitive gameplay mechanics to a larger extent than in most video games I get to write about. Dev team’s second Steam project and their first one to be self-published. Suffice to say, Moonfall is a far cry from Fishcow Studio’s Steam debut which was a quirky point & click, named Gomo. Story Only seemingly convoluted, the story isn’t properly handled. Once you start a new game, you are presented with a static page filled with words about a rapidly expanding Empire fighting against Savages with the help of magic (in-game referred to as “Lunarium”). Your foes are a combination of blue warriors and monsters. If the developer was aiming for an
Dungeon Crawler meets Beat Em Up If Golden Axe and a Dungeon Crawler had a baby, it's name would be Moonfall. What is it about You get to choose between three classes with unique abilities. Melee, mage and rogue. The story is pretty basic and you get thrown into the game without much explanation. You will fight through many different maps and types of enemies. On your journey you will find items to improve your character. After your first playthrough, there is also a game +, with stronger enemies and so on. It's not there yet, but the devs announced it ingame. The gameplay is a little slow. Sometimes you will wish to speed it up a little bit. Graphics Beautiful hand drawn graphics! The graphics make the game unique and I really like them. It gives the game some kind of retro feeling, without being too attached to good old Golden Axe times. Interface / Controls Biggest downside of
This game is something you would expect to fill your evening with a little bit of magic, darkness, skeletons and not so complicated plot line. The game itself is really good, the concept isn't anything new. Graphics are immersive, beautiful and the music is wonderful. You can choose from 3 classes (I have tried Elementalist so far), each one has something which I'd call a talent tree with like 4 basic spells + 5 passives which can be upgraded. The game is entertaining and gives you a little bit of that "old game" feeling while being graphically on a higher level. I am sure you will find it quite challenging, especially from the start until you get to Moonfall's mechanics. I encountered a few bugs - the last one actually prevents me from completing (the mechaboss doesn't spawn) so I at least have a reason to play it again, but I am sure devs are gonna fix these issues. It's just a matter
there are lots and lots of scroller games around, but this one is made with an accent on dungeon crawling - that makes the game rather different: practically everyone who plays it notices its slower than you might expect in its dynamics, but it was made intentionally, as it is difficultier. game's greatly designed - Moonfall boasts hand-drawn graphic, every level feels like a separate world; yes, you can definitely see the motives that inspired a world of this or that level, but these references to best ever games only add to overall Moonfall's perception. in addition, developer promices to add co-operative mode and competition multiplayer arenas in next updates. overall, game's definitely interesting.
Structured threads, verified dev answers and player expertise without chat noise


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