
Players are cast as slaves in a fantasy gladiator arena, condemned to fight as gladiators to win their freedom. With the help of Balfus, a Spirit Mentor, they are able to fight their way through the challenges and Guardians at the end of each area and gain freedom for them and their kin.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Do NOT buy this game if you plan to play single player. It's miserable. That said, I absolutely recommend this game for co-op with 3 or 4 players. This game is a very tough gauntlet-style game, with puzzley elements frequently thrown in. Yes, you are smacking monsters and trying to stay alive, while doing puzzles at the same time. It's freaking hard. But, it is very satisfying to complete the levels. The only downside is that the netcode still isn't rock solid. For whatever reason, I have a 20%ish game freeze rate when trying to start a group game, requiring me to totally shut down the game and restart. Other than that, it seems ok.
Forced is a co-op tactical arena game. It can be compared to games like Diablo, but it's not another Diablo clone - there's no loot in this game and its more co-op than any Diablo-like games I played. In this game you play as slave gladiator who is forced to fight to amuse god-like creatures. Thus this game is based around Trials - rather small arena-like challenges. They can vary from "kill everyone" kind of thing to puzzles, mazes and boss battles. You have 4 classes(or to be more precise - 4 weapons) - Volcanic Hammer(AoE melee damage), Frost Shield(Tank), Spirit Blades(Single target melee damage), Storm Bow(Ranged damage) (Each of them have skills to heal each other). In each trial you can get a maximum of 3 crystals (1 for the completion of the trial, 1 for challenge(these will vary from trial to trial) and 1 for time attack). These crystals will unlock new skills(you have a total
Don't try this without friends, you'll go mad in singleplayer. Extremely difficult, we've spent over an hour on certain trials (still not done with all of them), especially difficult if you want to do the challenges. Controls work great on a controller, gameplay is overall interesting. The orb idea is a neat one, makes for fun and interesting puzzles, although you might kill your friends over it at certain times. You WILL have to go back and revisit previous levels to do the challenges, which provide the upgrade gems for abilities. I personally like this, challenges are usually fun and they really need teamwork, but I imagine it may bother some people playing the same levels over and over. Plays best if you have friends over, you really need to communicate (yell, actually). The main reason why you really need friends for this. Everyone should have a mic and lots of patience, really diff
I really owe this game a review. I've had more fun with this playing with friends than any other game. No other game has permitted me to talk at such loud levels to the people sitting next to me. It's a lot like gauntlent but a greater challenge in my opinion. Where as gauntlent is more geared toward grinding mobs down, this is more for how well can you work together on a particular goal. I haven't encountered many games that make you have to be this tightly coordinated. Weak links will become apparent and quick. Each level brings a new way of having to making a plan. Each monster has to be learned how to be dealt with. Kiting isn't an option. Understanding how each fighter operates is vital. My warnings: This is meant for co-op. You can play single player, but you aren't going to have as much fun. More importantly, you will want to find a consistant person or so to play with, which
FORCED is a Action Role-Playing Game heavily pushing a co-op experience. STORY I would say the weakest part of the game, other than some of the technical issues that some people still experience (see technical) - would be the story. It's a very quick and short tale that leaves a lot to the imagination. I'm not saying it's bad; simply shallow. If your goal is to find a rich story - you will not find it here. ELEMENTS All players have the option to play one of four classes which are determined in the entrance room to each trial room. It is also good to note that no matter the decision of the class; in most cases you will have healing spells, damage spells, and defensive spells of some kind. Other than the inherit differences between melee and ranged; the developers have done a good job at keeping most everything balanced. The true co-op experience comes into play before anyone even ente
IMPORTANT NOTICE: This is not really an RPG game in most of its sense; there is no actual character sheet, and when your character evolves, whatever choice you make in that regard can be undone freely. Changing your build is literally like changing clothes. There is no looting or potions. There is no choice of gear other than the 4 basic sets, which are also your "class", and once again, you can freely swap. This is nothing like Diablo (in this sense) unlike other reviewers insist to claim. Bear that in mind. Devilishly challenging yet fair, this here is a masterpiece. You are simply FORCED to undergo challenges in a twisted sort of arena. Endlessly spawning monsters chasing you while you try to solve a maze, or while you run away from a deadly red myst, or perhaps while you try to take cover from a laser beams (lol what?! its magic!)... figuring out how to solve each area is one thing
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