
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Okay, I need people who are looking to buy it to understand one thing - THIS IS NOT A SOULSLIKE. DO NOT BUY IT THINKING THAT COMBAT IS THE CORE PART OF GAMEPLAY! You have combat here, sure, but combat here is like driving in GTA - a thing to do while you're not doing something else. Hence it is very easy. There are no bonfires, no character level ups, no souls you collect. Most of the time you spend solving puzzles and exploring the world. The game is about mystery first and foremost, and you need to understand it before you jump in. The world and characters is the main driving force here, you find items, you read documents, you figure out which items go where, you trade items with characters, and in between doing that you might kill an enemy or two. Game does become a bit harder as you progress, but as long as you don't leave the map you're exploring - enemies do not respawn. If you
I absolutely loved this game. The atmosphere and story are fantastic, and the combat difficulty feels just right, not too easy, not too hard. I really enjoyed the focus on investigation, solving puzzles, and piecing things together from documents and enviroment clues. The minimalist interface, with only the compass, makes you think like in the old days instead of just following markers like a sheep from point A to B. I like the lore and in which way they told it to the player. The inmersion and history was really great but It would have been nice to see a bit more variety in enemies, but overall I had a great time and highly recommend it. I want more!
Incredible atmosphere and worldbuilding. The combat is simple, yet effective, but definitely not the main focus of the team. Instead, most of their efforts (or that's the impression I have) went into creating a perfect blend between a realistic setting, and a very compelling sci-fi story. The game is also technically sound, with no glitches or bugs whatsoever in 40h of gameplay. Since the game lacks a map, quest markers and such, I've been taking notes on paper the whole time, and I've really enjoyed the experience. Creating my own to-do lists as I explored, and then crossing things as I solved puzzles and uncovered parts of the story has been, on ocassion, a cathartic experience. A warning, though: the game depicts quite accurately the horrors of war. If games like This war of mine or similar settings are too harsh of an experience for you, this will be unbearable as well. Topics like
I haven’t seen an apt portrayal of the reprehensible nature of war and the psychological toll often swept under the rug by most games since Spec Ops: The Line. This is a fascinating game that feels like a mashup of Death Stranding, Myst, and a touch of Resident Evil-style puzzles. I’m hesitant to call it a souls-like because, although combat is prevalent, it’s not the main focus. However, you can customize settings such as losing items on death or enemy difficulty if you want. The game is very narrative-driven, which some interpret as weak gameplay. However, the mystery and discovery demand a level of curiosity often missing in today’s waypoint-driven games. There’s no “go here and do this” mechanic. Instead, you’re expected to piece together what you need to do. While not exactly groundbreaking, I appreciate the direction this takes the game. You are encouraged to meander and retrace
It pains me that this game is not better received, but I can see why. I’ll start with the positives. Pros: - The strongest point is without a doubt the writing. Excellent. Although not a masterpiece, it is still very, very high-class writing. - Next are the visuals. Although the game starts with misty forests and marshes, it quickly shows great potential for beauty and awe-inspiring panoramas. - Voice acting follows closely. Every single line is fully voiced, and there wasn’t a single jarring performance. Everyone feels like a victim of the circumstances. - Noteworthy examples are the little girl hiding in the wreck of a house and the teacher who regretted her participation in the lynching of her own students. Chills. - The creatures' design is truly fantastic, and right until the end they gave me goosebumps with the way they move and screech. - If exploration was a nail this game
this is NOT A SOULS-LIKE. this is a PUZZLE SOLVER game first and foremost. not that the combat is bad and doesn't share "souls-like" qualities, but that is not what defines a souls-like. More enemy variety is sorely needed for this to be a truly enjoyable experience past the mid-way point You will not progress in this game if you can't solve puzzles. (Or look them up ofc) leaving recommended since the overall presentation is good if you're into puzzles but don't go in expecting a dark souls type game like I was
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