

X4: FOUNDATIONS, the long awaited sequel in the successful X series, brings our most sophisticated universe SIMULATION ever. Fly every ship, EXPLORE space or manage an empire; TRADE, FIGHT, BUILD and THINK carefully, while you embark on an epic journey.
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
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| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Never have I seen a game that does so many different things, and connects them together so well. When you start the game, it feels like playing the single player version of Elite Dangerous in the best sense possible. After about 20 hours, the game suddenly turns into Kenshi, setting up automated productions and building bases, After about 40 hours, the game suddenly turns into mount and blade, as you'll lead a fleet from the front and get into combat. After 60 hours, the game basically turns into a city/colony management game, where you make huge production lines and create your own ships and building in a self sustaining system. I'm currently at around 80 hours, and I'm no longer playing a colony management game, but it feels more like Stellaris as I am actually forming a new empire that can contest other empires. Send help, I have not slept in 2 days.
Edit: The below review was from launch. after years and multiple content DLC's, X4 is in pretty good shape. This review is aimed at X3 fans. TLDR: This will likely be a great X game someday and worth picking up, but we're not there yet. I initially thought X4 improved on X3 in every way, but after spending some time with it and my hype dying off, I can now clearly see a few places where it falls unfortunately short. This is not a list bashing the game but feedback for Egosoft and a way for people to figure out if they want the game. Here are some issues: - Weapon variety is way down and nothing on offer is really geared towards capital ship use or feel special, it's only a few bland weapons, it's all basic fighter weaponry really. As far as I can see a gun is a gun, no size/class difference. - The map is relatively small compared to even the first X3, which had 97 sectors if i'm not
Hired a pilot to take care of my ship, Was driven by my personal pilot through space, while watching the stars through the cockpit glass. Ordered him to dock on the next station so I can leave the ship and make some crafting and shoping like "ok, I need to do some shoping, dock there, then go explore and pick me up in 10 minutes...". Watched my ship taking off from the docking bay, and understood the scope of this game when I was alone on this station, shipless, fearing that it could never come back to pick me up. Made some crafting and shoping, went to the station manager office while ordering to my pilot to go back to the station. Watched my ship coming back from space, making it's way down to the docking bay above, all of this through the windows of the station manager's office... While going toward the docking bay, a gigantic cargo landed in the center of the station. Couldn't re
Want to play EVE Online but don't want to deal with other players or the fact that, realistically, you will never get to own or fly any of the actual big cool ships? Want to play Star Citizen but sometime this century? This is as close as you'll get.
I have played Egosoft games for around 20 years, and it is now with version 6.0 that I can recommend X4. The game feels complete at this point, all the races are included (some as DLC), mechanics are better fleshed out, and the game is about as polished as you can expect from Egosoft. 6.0 brings real collision detection, which allows tighter wing formations, and an improved lighting engine, all as a free update. Players complained that carriers weren’t useful, and Egosoft listened and added new carrier commands to improve their utility. If you’ve waited to get into X4, now is the time. Please know that the nature of an Egosoft game hasn’t changed. Expect there to be obtuse mechanics which often elude reason, expect features that sound cool but don’t work, expect bugs everywhere. However, again, the game feels quite polished comparatively, but I don’t want anyone to misunderstand that the
For those unfamiliar with the X series, I find that this is a game (and series) unlike any other. This is a game that changes genre as you play. For better or worst, this is game is also a capitalist's wet dream (except that it doesn't pay you real money). You start off with a modest fighter class ship, a modest amount of money, the shirt on your back, the fuel in the tank, and big big dreams for your future. (I should point out that the game doesn't actually have shirts, ship fuel, or big dream mechanics). From there, the universe is yours, so to speak. What to do and where to go? That's up to you. Legal but ever expanding business ventures, mercenary work, random go-pher contracts, and even less than legal piracy and/or smuggling are all fair. But allow me to expand on my play experience after 183 hours... Starting out with that pitiful Yugo of a starter ship, did I...? Upgrade it t

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