
Originally released in 2005, Fahrenheit (known as Indigo Prophecy in North America) was a breakthrough in interactive narrative, teetering between the worlds of cinema and gaming while also embracing them, carving its own unique genre in the entertainment landscape. This newly remastered edition features updated graphics, controller support AND is based on the uncut/uncensored international version of the game. With a rich multilayered narrative, innovative presentation, and a chilling musical score by famed Hollywood composer Angelo Badalementi, Fahrenheit: Indigo Prophecy Remastered serves as the definitive version of the supernatural murder mystery and (re)introduces the groundbreaking title to old and new fans alike.
Without knowing why, Lucas Kane kills a man in a diner's restroom in New York City. Frightened, he contacts a spiritual medium, who helps him find out what happened the night of the murder. But what they find out not only raises further questions but also puts everybody's life in danger.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I highly recommend this game but some features haven't aged well to be honest, anyway nothing to eclipse what a suprising & fun was to play this game for me. With very good argument that feels like a movie, the game catches you from the start and has a high re-playability, because every choice matters, made me remember "Choose Your Own Adventure" literary series. Soundtrack is great and spanish voices are fine. There are 3 different levels of difficulty (easy, normal & hard) but only difference is how much lives you have before lose. You progress on history through decisions in dialogue, puzzles of different kind & severals QTE. Some may complain about QTE but you only need to get familar with it, a little practice or retry that's all. You also have a "moral" system in the characters you must pay attention to, and sometimes is very fun which actions you must do or with which things you m
Fahrenheit (2005 is the 2nd Game of Quantic Dream after The Nomad Soul (1999). It was the first big known Game of the Developer with 85 % Rating & make Heavy Rain (2010) Beyond: Two Souls (2013) Detroit: Become Human (2018) possible. Like all other 3 its an interactive Movie focused on an unique Story. This game is really one of a kind & the Developers really was brave to risk such a strange Story. You can play a few Characters in the Game & can decide if you want find Evidence or not. Enemys can get Friends & Friends can get Enemys. You should really test your own this Game even if it has an old Graphic. +++ Story (reminds on Matrix) +++ nice Quicktime Fights with Choreography with Motion Capture (2005) (reminds on Matrix) ++ 3 Endings with 1 Happy Ending & Bad Endings Remind me on Beyond 2 Souls Ending Evil is Coming in Future + good Sound + Bonus -- short Gameplay Time Good f
I'm really on the fence about this one. I'm glad I played it, but at the same time I feel relieved it's over. Good stuff: - Interesting story. - The idea of controlling the characters the way you do in this game is interesting. - You get to play many different characters. - The boxing match. - It's a unique experience and you'll get to say to your friends "I played that game. And finished it". - Nice music. - Police isn't stupid. - I want Carla's apartment. Bad stuff: - This game has the WORST camera controls I have ever seen. I watched almost half the game with the camera stuck behind a column, desk or another obstacle. Especially when you really need to see where you're going (for example the stealth missions) the camera stays at your side showing you the scenic view and won't budge. - The controls suck. They are awful and buggy. Half the times they won't register. - Even after s
At $10 regular price this isn't bad. I remember playing the demo for the game when I was younger and always being intrigued. Having played the whole thing now I can say I was a little disappointed. + Story holds up well until the final act + Port runs very well. Maxed out and only had a few weird FPS drops in cutscenes. + Acting is pretty solid all around + Gamepad support + Uncensored version :) - QTE's in this game are ANNOYING, simon says stick moving that goes on forever or controller breaking button mashing - Like I said, the story kinda falls off towards the end - Awkward camera $10 is a fair asking price for this game, but if you're on the fence, wait for a steam sale
Back to 2005, Indigo Prophecy (or Fahrenheit as uncensored version) developed by Quantic Dream. It's first game that introduces new combination between adventure game and interactive cutscene. The idea is to provide the movie-like experience and let audiences participate on each event rather than watch the whole scene. The story introduces supernatural drama thriller where all the things begin in one of New York's Diner as very strong intro. You take control the character perspectives for both murderer and investigators. Each character is intriguing and has their own personality where you learn from story and your interaction. Whats make Fahrenheit unique is storytelling and choices, most in-game interactions and dialogues have consequences in term of moral and ethics. It could impact on your character mental state or change the pace of story or both along with well-executed and connec
Quantic Dream has a pretty notorious reputation these days, and in many ways it was well earned. But if there's one thing I always thought was a shame it's how often their older works get painted with the same brush, often by people who have only been exposed to them from their respective online memes. There was, believe it or not, a time when David Cage wasn't most known for writing weird civil rights allegories about robots who sit at the back of the bus. A time when their games had deeply interesting premises, unique gameplay that laid the groundwork for Telltale's later games, and hysterical endings that felt handcrafted to ruin the gripping narrative they'd so carefully assembled. Fahrenheit, or Indigo Prophecy as I always knew it, will probably live rent free in my memory for the rest of my life because of it status as the ps2 demo disk grand champion. The demo of Indigo Prophecy
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