
"Dead Cells + Castle Crashers + executions = Infected Shelter Infected Shelter is a randomly generated rogue-lite post-apocalyptic action RPG shooter / dungeon brawler. Singleplayer and co-op for up to four players. Every run is different because of the randomly generated content. By beating enemies players can loot more than 150 different blueprints of permanent improvements and this is the key to Infected Shelter's replayability. Instead of just collecting loot to make yourself more powerful during a single run, you unlock new weapons, clothes, skills, relics and RPG-like character improvements that change how you play the game in the following runs."
"You play as a member of a surviving group in a post-apocalyptic world. On one fateful morning you awake to find the shelter is raided and your people are kidnapped for reasons unknown. Leaving your shelter you emerge into the harsh infected land and start looking for the kidnappers and the truth behind the events. Your path lead you through randomly generated post-apocalyptic areas controlled by different enemy factions with brutal leaders and shelters occupied by infected creatures. You have to use your skills in a fast paced, violent and complex 2D brawler-like combat where lots of firearms and melee weapons are waiting for you to beat and execute your enemies. You will unlock new weapons, clothes, skills, relics and RPG-like character improvements during your journey."




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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| Hungarian |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
infected shelter is a great roguelite brawler. the latter means you'll be beating up all sorts of bad guys (or former bad guys, now zombies or mutants), robotic creatures and even some crazed wild animals, while the former means you'll be dying and restarting from the beginning a lot. there are 4 classes to choose from, each with their strengths and weaknesses. they're all unlocked from the get-go and before every run they come up in 3 sets of randomized gear. pick one, then go nuts with whatever you can find, or use your bare hands. or your guitar, crutches, or grandpa in a wheelchair. the game doesn't take itself seriously, which was a plus for me. there are also combos to pull off for more damage. the game has permanent progression in the form of blueprints for character improvements, weapons, clothes, skills and relics, so no run is wasted. most of your money will be lost on death,
Review copy provided by developer There are plenty of ways to fight in games, but there’s something unique about side-scrolling brawlers. Bunching up 2D enemies to pound on in the corner, scooting a few pixels up to avoid an attack, or jump-kicking bosses to death all hold special places in my heart. We’ve come a long way since Double Dragon and Final Fight, though, and titles like Infected Shelter are trying to mix things up with new mechanics layered over classic gameplay. In this case, it’s a promising start, but the folks behind this one will need to make the most of their Early Access period to see their vision realized. Hey, guess what? It’s a zombie outbreak again. Don’t worry too much about the details, just know that you’ve got a camp to expand and a lot of ground to cover to do it. As either a rock star lady or a wheelchair-bound fellow and his nurse (with more characters to
This game is fine, but they should really add a peer to peer connection online instead of implying remote play. First this game's support on remote play is BAD. If you have more than one monitor your resolution would be very very BUGGED. The game automatically put your resolution to 600 and there is no way to fix it. The game would be push to second monitor screen. This is the FIRST remote play game that have such an issue for me. I hope the dev will either fix it or don't bother with remote play tab and just make a peer to peer connection instead. They said they are a small group but starwdew valley is a ONE PERSON game production yet peer to peer connection is good.
Satisfying Roguelike beat em up. Ill go as far as call this a underappreciated hidden gem. If you love Beat em ups, love roguelike this game is meant specially for you. Infested Shelter is a very very cheap game but does the body good on terms of gameplay enjoyment. I'm looking forward to see what the devs will do on a sequel to this game. As of typing this review the game is currently on sale at $0.99 usd and pretty much worth it, it not more.
A Roguelike style beat-em-up that was an enjoyable experience with some balancing issues. The game itself is pretty fun, with lots to find and decent enough powerups to make you feel like a zombie slaying prodigy. The variety of weapons are plentiful for different play types, but I definitely find the Melee weapons stronger than the ranged weapons. The random traits you get to choose after you beat your first boss are very hit and miss. Most are okay, but some are definitely much better than others. The one I usually focused on was called "alcoholism", and allowed you to drink alcohol to pretty much have full life again with the effect of being drunk, which was a very minor inconvenience. I played and beat the game as it should be played, by just unlocking things that I found useful for my playstyle. The game is RNG based for items and perks that you find in the field and at the st
Visceral, over-the-top action, fast-paced, exaggerated gory fatalities and has a nice, hand-drawn/cartoony art-style. While I'm not a huge fan of roguelites, Infected Shelter's pretty enjoyable, especially in co-op (too bad it only has local co-op). The game's not very long, but it gets punishing towards the end, and it'll take you some runs before actually being able to finish it (also, RNG can be a ♥♥♥♥♥ sometimes, and some runs will end sooner than you'd like). There are 4 different characters to choose from, and each has variations that offer different traits that change the way you play the character. While playing, you'll unlock more weapons, clothes, abilities, consumables and pets, all providing bonuses and allowing you to build your character however you want and sometimes even changing the way you approach fights. What I dislike is that pick-up item and jump are the same button
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