
Our hero faces the origin of all evil, the Overlord himself, but suddenly loses all memories of his adventure.
"Our hero faces the origin of all evil, the Demon King himself, but suddenly loses all memories of his adventure. His finishing moves, the name of his hometown, and even the reason he's trying to defeat the Demon King in the first place, all gone. Our hero feels as though he's letting his allies down... In the midst of battle, his ally's words and the Demon King's taunting triggers flashbacks, bringing his memories back piece by piece. Our hero tries to regain his priceless memories before it's too late, but the Demon King stands before him, his power unyielding! What can happen in The Longest Five Minutes!?"




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Let me preface this by saying that the core concept of the game appeals to me, and I don't just mean the idea of going through a JRPG in a disjointed format: The idea of making each flashback essentially its own single-dungeon long min-JRPG to tell the story of a considerably longer JRPG is something that appealed to me. They were clearly trying to focus on the dungeon crawling portion of a JRPG while minimizing the actual *grind* portion. Since you can't carry stuff over, that random loot you pick up in a dungeon is more meaningful: It would be a pain to grind for enough money to get the latest equipment, so that stuff you find in a dungeon, that new tier of armor, is actually relevant. Except their attempt to fend off the grind actually hurt them quite a bit in the design stage. So, you will never need to grind in this game. Not for levels, not for equipment, not for money. Every Flas
If you think about it, Memento was a straightforward crime story, don't you think? The whole game happens in the last five minutes of your quest. The longest five minutes in your life. A deliberately nostalgic JRPG reminiscing of old 16 bit games, with one twist. You start the game at the final battle, but you have amnesia. The game is separated into two, the non chronological memory trip where you try to remember how you ended up there, and the fight against the demon king where choices you made in the past and in the present would affect how the fight goes. If you enjoy classic jrpg, you'd definitely enjoy this, but if you dislike old-timey 16 bit jrpg, you could give this a pass, since even with the twist it IS an old-timey 16 bit jrpg. Don't expect an actual old-timey jrpg though. It's short, and barely have any difficulty. You can breeze through most of the game with just auto a
I always catch myself prejudge games before I even started them, although I have to admit that most games are quite predictable. In this particular case, I had a greatly wrong impression of The Longest Five Minutes, however, that’s actually something I found charming about this game as it only meant that I was very surprised about how this JRPG turned out and lucky for me, it worked out just fine since I even preferred the way the developers handled this game. I have to admit, I expected The Longest Five Minutes to be another typical JRPG that is fun to go through but otherwise doesn’t have any sustainability and, in the end, I am extremely grateful that this JRPG isn’t only fun to go through but even has an interesting approach of telling its story. The Longest Five Minutes opens with the protagonist Flash being in the middle of a final boss fight but unfortunately, he can’t recall any
Disclaimer: I technically received this for free, because I was one of the beta testers for this game. That said, my views on this game remain entirely my own. Short and Sweet: An easy RPG, with memorable characters, and an enticing story spanning around 10 hours in a straightforward playthrough, a few more for the complete experience. Not a bad game by any means, but not $40 good. In depth: What I liked: The story: the way it’s presented feels fresh, but not alienating to old school RPG fans; Built-in controls customization; The characters: Each of them felt fleshed out, and you didn’t feel like they were on an adventure just because; The graphics: Nostalgia accomplished; The music: Enjoyable! My favorite by far is the primary boss battle music, it’s so catchy! I felt sad when the battles ended. What I’m divided on: The mini-games: by far the most challenging part of the g
This 5 minutes felt like 50 hours... oh wait.. it IS 50 hours.... it's a NIS game afterall, no way it can be short... lol! The Longest Five Minutes is a RPG (Visual Novel?) that does the anti-grind concept in the game but still give you the grinding tools, causing the players to end up in a dilemma. The concept is probably to teach the players (especially MMO players?) how much time we have wasted on useless grinding and how hollow it feels when the game goes reset and all those hard work gone poof. This game is definitely designed on "I dare you to go side track and grind!" type of weird mentality. So, yeah! Don't grind, it's a trap! You can play through the whole game using auto battle and easily finish the game without grinding at all! Stick to the story line! The game play goes in between 2 modes, the RPG mode and the VN (Visual Novel) mode. While we get to control the characters a
Great game, made 14 hours of fun over the weekend for me. I'm shocked about how little coverage this game has gotten, as I was left with a lingering taste for more content about the game, but there's just a couple reviews and not even a wiki. In defense of The Longest Five Minutes, I wanna say that i get where the negative reviews come from, as i have felt the same, but the cons didn't spoil the experience for me, as I was so invested in the pros, so let me start with them: Pros: ------------------- - Great story, as good as you could expect a short JRPG to have. The characters are all unique and have great development, even those you'd think would get none because they weren't part of the main roster. The story seems straightforward, but it has just enough twists to keep you playing for more. I got invested in the character's fates before I knew it, and just had to see their story to
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