

A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000. Manage colonists' moods, needs, thoughts, individual wounds, and illnesses. Engage in deeply-simulated small-team gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or exotic, futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals and ancient killing machines. Discover a new generated world each time you play. Build colonies in biomes ranging from desert to jungle to tundra, each with unique flora and fauna. Manage and develop colonists with unique backstories, traits, and skills. Learn to play easily with the help of an intelligent and unobtrusive AI tutor.




Мы пришлём уведомление в колокольчик, как только скидка на игру достигнет выбранного порога
Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Русский | |||
| Украинский (Українська) | |||
| Английский (English) | |||
| Немецкий (Deutsch) | |||
| Французский (Français) | |||
| Испанский (Español) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
My entire colony was saved by a tortoise. This won't be a review like the ones I normally do, going over the pros and cons. Rimworld's a story generator, so I thought I'd share my story. I bought rimworld around two weeks prior to writing this, and set up a small colony. The first animal my colonists tamed was a 212 year old tortoise, who I named "Old Timer." We set up a small farm, and once we found a female tortoise (who I named "Henrietta Peach"), they had kids. And their kids had kids. Soon enough, I had too many tortoises than I knew what to do with, so i tried selling them, and the nearby colonists loved them. But things took a darker turn. Around 5 days after buying rimworld, my IRL dog, of 15 years, passed. It was sad, but what hit extra hard was old timer's death only a few hours later. Both were blind, both had bad backs - it hurt, and I cried. I dug a big tomb in a mountain
My wife doesn't like or play video games. She loves Rimworld. I've never seen her touch anything else. When "we" play, I set up the base, make sure the power stays on and the healroot is harvested. The mother of my children, the light of my life, sits next to me and plays the game by suggesting things like "The colony could make far more silver if we were to simply imprison raiders, remove organs, skin, butcher and consume their flesh." I thought I knew everything about this lady. Damn. We've spent all 1,176 hours in this game together.
Full underground base, chemfuel stored in a granite room with no cables in the walls so I figured it was safe, a Zzzt event set a colonist on fire who fled into the chemfuel stockpile, the stockpile exploded destroying the wall between it and the hallway. The initial explosion was fairly well contained but the heat from the fire raised the temperature in the communal hall to several hundred degrees in about 15 seconds then all the furniture caught fire as well. there was nowhere for the heat to go and relatively little space to heat up so it turned the whole place into a furnace, even the coolers caught fire, then the food caught fire. The communal hall included all the hallways that went throughout my base (ironically to make temperature control easier) so there was no way to get out of the base other than to go through the communal hall. One dumbass died in the initial explosion, t
I can stop whenever i want
I felt like I had to share my experiences with RimWorld so far ... So I had just established my young but promising new colony, Ashton (a quite ironical name in the end ...). The basic needs were all covered, everyone had a nice place to sleep, decent clothing, enough to eat and time to relax. The people of Ashton were prosperous. They lived in harmony with nature and each other. Their wide fields provided them with plenty of food and they sold the surplus to the passing by caravans. Now and then a few warriors of a near tribe, the Pig Face Men, attacked the settlement, but the people of Ashton were safe, relying on the strength of their automated defence systems. And so the colony grew and I thought: This is it, I finally have a colony which doesn't collapse after a few hours. As if ... Remember when I told you about the harmony between the people and with nature? I meant there were
I still get misty when I remember my pet raccoon Willy. Willy had already lost all four legs defending me from prior attacks by bandit raiders. We came under attack again and the raiders made it inside our base and a bandit cornered me in my bedroom, I was finished for sure! Willy wriggled on his belly across the floor and bit the ankle of the bandit who began shooting at Willy, giving me time to charge the bandit and take him down but Willy had been shot! Willy saved my life, but he was critically injured and dying. We rushed Willy to the medical bay and managed to stabilize him. Not only would Willy live, while in surgery the doctor was able to attach four new wooden peg legs! When Willy was awake and healed he was able to scamper across the potato fields on his new wooden legs, hero and protector of our village!



Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve. Discover and explore a massive procedurally generated and biome-rich world with countless resources and threats. Whether you stick to the surface world, go spelunking in the caves, dive deeper into the Ancient Archive, or set sail for the Lunar islands, it will be a long time before you run out of things to do.


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


Oxygen Not Included is a space-colony simulation game. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive.


Stick Fight is a physics-based couch/online fighting game where you battle it out as the iconic stick figures from the golden age of the internet


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!


Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.


Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII. It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world?


You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.


Frostpunk, the newest title from the creators of This War of Mine, is a society survival game where heat means life and every decision comes at a price. In an entirely frozen world, people develop steam-powered technology to oppose the overwhelming cold. You face the task of building the last city on Earth and securing the means necessary for your community to survive. Optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management will consume most of the ruler’s time, at some point exploration of the outside world is necessary to understand its history and present state.