
Krumit's Tale, the second game in the Meteorfall universe, is a brand new take on the deckbuilding roguelike genre. Dungeons are laid out in a 3x3 grid, and you'll need to use your items wisely to survive. You'll build your deck and earn perks as you fight your way to the Uberlich. Do you have what it takes to defeat the Uberlich? Battle the likes of sozzled bearbearians and nuke-addled snotwolves to protect our glowing green world from the sweaty hands of the Uberlich! Krumit's Tale involves the same core deck building mechanics as Meteorfall: Journeys and the same cast of overly optimistic heroes, but expands the ‘swipe’ mechanic into a dynamic grid based system. This means more depth and longevity – our heroes will have to choose perks to complement their deck-building strategy and carefully manage the board if they wish to triumph.




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
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Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
So close, but yet 6 enemies too far. Meteorfall: Krumit’s Tale is a pretty unique deckbuilding game that I’m surprised I didn’t know about before. If I did, I totally would have picked it up, but I did find it while randomly browsing right before it left EA. So what does this bring to the table? Well, for one it’s dungeon crawling, but without going to the dungeon. Or doing the crawling. The game opens up to you walking into a mysterious shop where you’re greeted with the owner named Krumit. For some reason, you’ve been summoned here and while what you’re working towards to defeat isn’t obvious, what is obvious is that you were brought here to defeat some enemies. Once you decide to embark, instead of heading down into a dungeon where you’ll be moving between rooms to fight off multiple enemies, the dungeon is instead imagined as a 3x3 box that Krumit is holding up. Not to mention that
Follow our curator page Alexander's Club Curations, if you like and want to see more reviews like this one. Overview Meteorfall: Krumit's Tale is a fiendish card/puzzle game with a distinctive art style, character traits, potions, abilities, equipment, and lots of memorable enemies. The Good - Game-changing traits - Unique playable characters - Meaningful choices - Sessions lasting 20-40 minutes - Replayability (randomly generated) - Addicting The Bad - Losing after a great run - Miscalculating an attack - Being forced to adapt - Learning through failure early on - Some runs debatably impossible due to RNG - Perhaps too addicting Buy or Try - "Buy" at full price or on sale, you can't go wrong Stability - No crashes, graphical anomalies, sound issues, or frame rate drops - One minor instance requiring the game be closed through task manager (did not occur within a run) - My System:
Krumit's Tale is a fantastic roguelite deckbuilding game that's rather different than what you're likely expecting (i.e. - not similar to slay the spire). It's full of charm, deep, and well made all around.
Review copy provided by developer, for bugtesting purposes A very solid roguelike, deck-building game that puts a fresh coat on the formula. I would definitely recommend people to get it, especially for the price. Pros: + great replayability + awesome artstyle + just enough complexity and difficulty Cons: - still a few bugs, since it's an early access - a few design flaws, due to the mobile version of this game (the developer is trying to improve this, though)
A very decent card-based dungeon crawler with an unpronouncible name. First of all, points for presentation: the Adventure Time-like animation is charming, the writing is hilarious, and the game generally feels very nice. I also appreciate how the developer allows you to calibrate the level of fluff/chattiness. The game itself is good, but not the best in the genre. The classes feel sufficiently different and encourage dissimilar playstyles, but Dicey Dungeons does it even better, and it also works better as a mathematical puzzle: in Dicey Dungeons you can see the whole level and its enemies at once and fully plan your strategy. Here, the field is limited, with new enemies and beneficial tools falling from above as you clear out the current ones. It adds fun randomness, of course, and allows for various strategies (I understand that the devs were not going for precisely the same type o
I can't measure the addiction I've caught with this game :) A priori, you will notice that it's very similar to the game "DungeonTop Spell Words Cards", which I recommend too, and you will find some mechanics already seen in other card games well known by all (Slay the Spire, Dicey Dungeons, Tainted Grail, Rise the Slime, Pirates Outlaws...). This game is challenging, without being too difficult, but I guarantee that you will have to plan every move, attack, discard, etc. at 100%. It's great, a very demanding, addictive, beautiful and challenging game. I can only say good things about of it. Give it a chance if you like the genre, you won't go wrong. I must admit i enjoy a lot a difficult game, that makes me learn with every mistake :) In a few days a new character will be released (already playable in beta) and it is also incredible :) By the way, every character is completely diff

As Mischief, use Heist to acquire the Royal Rapier

As Muldorf, reduce a Trash Golem's health to 1 with Soul Link

As Rose, destroy a boss using the Queen's Grail

Arm traps 8 times in a single dungeon

As Bruno, use Dual Wield on My Axe

Defeat the Uberlich as Varfa
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Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


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