
Atomik: RunGunJumpGun is a tough as nails indie video game that puts a teeth-rattling, gravity-defying weapon in your hands. You’ll use one button to shoot forward, clearing a path, and the other to blast at the ground, propelling yourself into the air so you can helicopter through snaking hallways of spikes, turrets, and saws. Two-buttons worth of terror in one very big, very loud gun.


Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
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Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Outstanding two-button twitch game. I get very strong feelings of VVVVVV here, which is a great thing 'cause I love that game. It looks impossible, but its really not. You don't have to collect really anything to get through - and the levels are really really short. Plus, there is a super-fast respawn mechanic, similiar to Super Meat Boy. The storyline is definately cute, but not obtrusive; the game keeps you in the action for sure. Pros: +Excellent artwork and detailed lighting +Awesome two-button mechanic that works really well, and is quite responsive +Quite addicting, and there is a lot to do considering you can achievement hunt and collect all the 'atomik' pieces +Quite cheap for what it is +Excellent music Cons: -I can't get Steam Cloud to work here, and it does work for other games I have -Like, I'm not complaining too much, but the levels are debatably too short sometimes -Do
TL;DR --> Probably one of the best and most polished autoscrollers made out there, by a 3-people team that you can tell they've put their heart in this. ------------------------------------------------------------------------------------------ THE SCAVENGER'S BACK! If you're reading this, I already like you. That means you're either in my friendlist or that you have a special and good taste in videogames. I've followed this game's progress around 2 weeks before its release. I never heard about it and after seeing how the game looked like, I told to myself "oh boy, here comes a new potential gem". For some odd reason, the game had an insane -40% discount on its RELEASE DATE. So I couldn't resist. But now I feel a bit sad because this game totally deserves the full price it has. RunGunJumpGun (RGJG) is a sci-fi autoscroller were only two inputs are needed: shoot forward and below (wh
Planet 1 : "Hey this is fun and approachable, I can 100% this game." Planet 2 : "Hmm this is pretty hard, that's a nice challenge." Planet 3 : "Oh god this is hardcore! Why did I commit to 100% this? My fingers hurt! Can I really do this?" Then I spent 15~18 hours on planet 3, with about 6000 deaths on this planet. In the end, a very satisfying experience.
A hard, fair, and well-balanced arcade runner / platformer with some of the most brilliant level design I've ever seen. RGJG shows the creative limits of what a developer could do, level design-wise, in a simple game with just two buttons. The part of the game that makes you appreciate the level design even more is the collectables, though. Technically, you can complete each level just by getting from start to finish, but if you're anything like me, that half-аssеd playstyle will just leave you feeling unsatisfied. Instead, the game places a lot of collectables in the furthest, trickiest places possible, always making you take the difficult path, daring you to play the game in what is basically the hardest (but also most interesting) way possible. Good stuff. I'm not usually the collectionist type, but in this game it feels like the intended way to play. On top of that, the game consta
As someone who tends to dislike masochistic games, let me tell you that RunGunJumpGun has the distinction of being brutally hard and brutally addictive at the same time. These two qualities tend to be exclusive to one another (well, at least for me), and the only game I can recall off the top of my head that marries the two better is Hotline Miami, which is itself an amazing title. Just like Hotline Miami, dying doesn't make you want to quit the game; it makes you want to try again and again. A lot of attention has gone into level design and difficulty progression and it shows. RGJG doesn't throw you into the deep end right away, but slowly works up to its final, brutal difficulty. Some of the earlier levels are especially well designed, with projectiles and obstacles flying this way and that, but are at the same time relatively easy to find a safe path through. It's obvious that a lot
Fantastic game - and I'll admit I'm a very casual gamer. While the trailer is intense, it is a quick to learn and fairly "easy" to play game. The endless lives/smooth respawns keep you from feeling like an absolute failure and chucking the computer out the window when you mess up. ;) Disclaimer: While I was able to try this game long before it was released owing to some personal connections, I did not receive a free copy of the game. I would gladly pay more for it than $9 though!
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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