
1943: The world seems to face its destruction in all parts; war is raging like never before. You are the commander of a squad, leading the soldiers you’ve selected into special and top secret operations to change the tide of war in your favour – allies or axis.
The game's story takes place during World War II in an alternate history. Thor's Hammer Organization (THO), is a shadowy organization with connections all over Europe and the goal of world domination. THO knows that this goal cannot be attained while there are powers capable of challenging them, and aims to use its connections and advanced technology to make sure the two sides of WWII devastate each other, while THO makes a grab for power when both are exhausted. The obvious influence of Norse mythology on the organization's name is further shown by the fact that all THO members use a mythological name as their call sign. In exchange for the services of both Allied and Axis higher-ups, Thor's Hammer provides them with some of their inventions, including Panzerkleins. Panzerkleins are very difficult to destroy, as they are essentially immune to small arms fire.


Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Російська | |||
| Англійська (English) | |||
| Німецька (Deutsch) | |||
| Французька (Français) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
This game is awesome. If you love squad-based action/strategy games as much as I do, you will undoubtedly agree. The character progression is great, the loot is bountiful and the gameplay is addictive. But what makes my heart skip a beat is the combination of believable physics with highly destructible levels... Enemies in the next room? Empty that machine gun into the door and catch them off guard. Goons in the basement? Detonate a charge and bring the floor/ceiling down on their head. Pesky fiend hiding in the library? Have your skilled sniper fire a high-caliber round through two walls and a bookcase and right between the ribs... Take all that, set it in an increasingly fantastical version of WW2 (mechs, anyone?) and you have a recipe for good times. If the visuals and presentation were better, even a little bit, this would be fighting for a spot in my 'top 10 favorite games of all ti
THE BEST GAME I'VE PLAYED THAT FEW PEOPLE KNOW ABOUT Here's the short version or the TL;DR version. Silent Storm is an amazing Turn Based Strategy RPG that has the most depth of any game i've played in its genre. It has hundreds of authentic and detailed WW2 weapons and equipment, challenging gameplay, attention to detail, fully destructable buildings and cover that realistically break apart and degrade, simple to learn combat system that is the deepest i've seen in this genre, very good RPG systems with Skills and "Perk" style rewards for leveling up with branching trees, 6 different classes each with specific perks and play styles, open ended missions set on levels similar in style to X-COM or Jagged Alliance, excellent inventory system, a choose and build your own squad mechanic with perma death to all squad mates and just an all around charm that lasts through almost the entire expe
In the house across the street there are several Nazi's bunkered down and need to be eliminated. Do you: A) Set up heavy machine gun fire and unload into the house until it's a smoldering pile of rubble? B) Hide in the shadows and plant explosives on key structural supports and bring the building down on the Nazi's? C) Blow a hole in the wall with your bazooka and rush the Nazi's from behind? D) Kick in the door and take them from the front like the badass you are? If you answered E, "why can't I do all of those things?", well you're in luck because with Silent Storm you can! But wait, there's more! he ways to complete your mission are only bounded by your imagination in this Nazi killing simulator.
TL;DR? See Conclusion INTRODUCTION: Silent Storm is a 2003 real-time/turn-based tactical role-playing game developed by Nival Interactive. In 2004, an expansion for the game called Silent Storm: Sentinels was released. As of 2018 (the time of the writing of this review), both titles are included if you purchase Silent Storm: Gold Edition. PLOT (No Spoilers): Silent Storm takes the player in an alternate universe during World War II. The year is 1943 and the war is raging across Europe. While the superpowers are busy fighting each other, a secret (and suspiciously well funded) world wide organization bent on world domination is making its move to ensure that ultimate victory will belong to them. The player will now have to assemble a multinational squad of elite soldiers (either Allied or Axis) to unravel the mystery behind this organization and foil their plan of establishing a new wor
I've been playing a lot of turn-based squad tactics wargames in my life, every now and then. And of whole this genre (or sub-genre) I place Silent Storm in the top 5 of them all. Even after 12 years, with out-dated graphics (which is still looks quite decent, though), with some flaws in the late progress in the game (yeah, I guess you've already heard of Panzerkleins) - still it is a masterpiece. Why do I praise this game so high? There are several reasons: 1) game's mechanics at first seems quite similar to Jagged Alliance. And that's not a flaw, because JA2 was one of the major swallowers of my time in the early 00's, compared only with Civilization 3 and TES Morrowind... More to it, Silent Storm is not trying to wear JA shoes, it walks its own path, and somewhat similar technical solutions only helps to get familiar with the game. 2) Game's setting puts us in the perils of WW2, but
Besides decent overall game mechanics, there are also some things that make Silent Storm particularly cool. I have never seen so well implemented environmental damage in any game, it beats all the modern strategy games and even the original X-COM (1994). It is just beautiful to see how building can partially (or entirelly) collapse depending on how many holes you have shot or blown up to its walls. That is not all however, as also the objects (your cover besides buildings) get damaged and in the end destroyed. It is an awesome feeling when after an intese firefight you look at the map and see how a peaceful English town or a industrial complex got turned into a ruined ghost town. These well modelled mechanics aren't of course just graphical (although they do look great for a game this old), but they play an important role regardless of what tactics you use. Another thing is the origina
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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