
Songs of Silence is an Art Nouveau-inspired fantasy strategy game with a unique mix of turn-based kingdom management, hero development and real-time combat.




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
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| Англійська (English) | |||
| Німецька (Deutsch) | |||
| Французька (Français) | |||
| Іспанська (Español) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
This game has a lot to like about it. I love the artwork, the world and story, big fan of auto battlers with the ability to influence using spells. But there are a lot of simple mechanics that lead to less strategy, and battles are often so one sided that even if you have two large armies fighting, because one has a huge powerhouse, you lose if your spells aren't a direct counter. But my biggest complaint by FAR has to be the unlock system for new classes and vocations. I do not want to have to do very specific actions to unlock an achievement so I can play a a specific hero. I don't care how balanced anything is, I play single player solely. Imagine if you are playing Warcraft 3, and in order to use a Mountain King hero, you need to have completed a match using 6 units of every dwarven unit. This is the case for the MAJORITY of heroes, which influence your units, cards, spells, etc. I
Honestly, this game is beautiful, but just not fun. The battles are shallow, the strategy doesn't amount to that much more than "run into battle for XP and gold," and even though the worldbuilding is interesting, the story isn't deep enough to be compelling. The art direction of this game is SO fabulous, and creative, but it would've been better served by a gorgeous artbook, or graphic novel, or something similar. This is amazing art on a boring game.
Visually, SoS is a triumph. It looks like The Banner Saga but 4x, with auto-battler elements. But the game is a shallow mess. The "strategy" in this "turn-based strategy" game is so paper thin that you never really need to make any interesting or difficult decisions. Units have no upkeep or experience, so you just spam them over and over again. City management has very little depth. You can only have one army in a city at any time, which leads to various annoyances - since there is no concept of friendly territory in this game, your units have to be in a friendly town with a certain upgrade to heal, unless their hero heals them in the field ... so you'll be constantly shuttling your armies back to town just so they heal. And the auto-resolved battles aren't even truly auto-resolved, since you have to spam overpowered combat cards into them every time their cool-down timer ends, removing
This game is a lot like old school Heros of Might and Magic, but the combat is auto-battler style, which for me is a huge bonus. When I used to play HOMM, I would micro-manage my combat early on. This would make me agonize over losing just a few units and sometimes I would reload and try to replay the fight. In this game the auto-battler takes all but the big picture decisions out of your hand and THIS IS HOW A REAL GENERAL WOULD FEEL IN BATTLE. You train your units and position them and hope for the best. The auto-battling also makes the late game a breeze. In HOMM and games like Age of Wonders, late game battles can be a slog, especially if they aren't the most important battles but you have to make sure you don't lose too many units. In Songs of Silence, the battle just happens. Your general can change the tide through the use of "spell-like" cards but a big chunk of your performa
Game has potential, but I can't recommend it yet. It's too raw and I had to pay 34 EUR for it whilst other similar games cost around 20-25. It's not very deep but rather entertaining, what caused me to put "Not recommend" is the fact that it looks like there was very little attention to UX. If I know I will lose the battle I have to either wait for the card to load or just observe my defeat, I can't hit escape and reload. Some technics are not intuitive at all, you have to get to it yourself. The leveling is rather simplistic, no stats of the hero though, no artifacts, just units that are supposed to enhance your army. It might be entertaining for an evening or two at this state but nothing more. Let's see how it progresses
Absolutely love this game. I love the battle system so much. I love that feeling of being a general, watching my troops act on their own volition and sometimes it doesn't go well, and I can provide meta buffs or strategies via the card system to guide the course of battle. I love the chaos of it and it looks so beautiful too. The campaign on Challenging has been so fun to play so far, and I'm really looking forward to seeing how the dev team adds to this great game! Highly recommend if you like games like Diciples II, HOMM3 and Age of Wonders II type games.
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