
The epic tower defense dark fantasy journey continues! Create powerful gems with various abilities and take on the battle against an endlessly flowing army of monsters, and face the growing darkness as you fight your way back towards the Spiritforge.


Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Англійська (English) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
On April 27th, the designer of the game released a "Chilling" patch that completely overhauled this game. Completely. So this review will be of the game as it now stands with the "Chilling" patch added in. First things first: the game didn't really need it; it was fine as it was, as long as you're okay with grinding. If you've played "Gemcraft: Chasing Shadows," then you know what to expect and what you are in for: a tower-defense grind. (If you haven't played "Chasing Shadows" then stop reading this review and go play it.) Play a level, then play it again. Play a level or three until you can't progress, then go back and replay an earlier level for more experience until you are powerful enough to continue. And then you get stuck a level or two down the line, and have to replay all the previous levels. Rinse and repeat for 100 hours. (If you play Idle and/or Clicker games where you have
Please add a "restart game" button to endurance mode. Currently we have to go back to the map and set it up again. Thanks
Nearly an identical game to Chasing Shadows. It's really more of a DLC or level pack than a sequel. I loved Chasing Shadows, though, so that normally would be fine by me. The real issue, and one that IMO is a dealbreaker, is the absolutely atrocious optimization resulting from the outdated, sluggish engine written in FLASH. Yes, what you are buying here is a container for an SWF file exactly like you played on Armor Games in 2008, where Gemcraft originated. The game slows to an intolerable crawl when you call too many enemies at once, which the game also encourages you to do constantly. Since the game is single-threaded, the lowered framerate makes the controls horribly unresponsive, to the point where sometimes you will have to sit for up to a minute while the input buffer runs through the actions you attempted to take, one at a time, WHILE THE GAME WAS PAUSED. Furthermore, some thin
I've played every GemCraft since I discovered the first one on Kongregate. Historically, they've started off somewhat tough, but with perseverance they become too easy. This one increases in difficulty as you progress. There won't be as much unattended play as before. The development of the game had led to a mess; this one takes out a lot of the fluff from Chasing Shadows. You still wind up with a more or less cookie-cutter solution in the later levels, but it's not quite as repetitive as CS. If you get to the mid-game and start struggling to advance, your problem is that you're not enraging in the endurance levels enough. Once they overwhelm you, sticking it out isn't worth it. End the endurance round and move on. It's a fun enough play. I'm hoping they learned some lessons with this one for the next chapter. though.
Ignore any negative reviews from when the game first came out. The Devs have worked on the game since and it is no longer impossibly difficult. It's like the previous game, only with a few new things added. It's great, I can't stop playing. So what is GemCraft: Frostborn Wrath? Well if you break it down to basic mechanics it's a Tower Defense game. Woah, don't stop reading, it's not your normal TD game! It's...well it's hard to describe the greatness of this game. I'll just start explaining it to someone who has never played one of the GemCraft games before and doesn't know a thing about it. There's a thin storyline of good vs. evil but mostly it's just about trying to kill monsters as efficiently as possible. In other TD games you get thing like a tower that shoots arrow, a tower that shoots poison arrows, a tower that shoots something that slows the enemies down and once you place th
UPDATE (May 18, 2020): There is now an easier difficulty! Check out "Casual Mode" for those who cannot handle the difficulty spike (I know I can't) Let's be realistic, this was a long awaited sequel to the GemCraft series. Changes since Chasing Shadows: 1) Talisman revamp - now uses puzzle pieces. Hope you have some knowledge on that 2) Shadow cores drop a lot more frequently 3) There is no longer 3 difficulties, instead split into Journey, Endurance, Trials. 4) Difficulty scaling is way higher - expect to do repeat fields VERY often compared to Chasing Shadows. Positives: + This is way tougher then Chasing Shadows. Don't joke around with how the difficulty is, the developer(s) themself wrote it to be harder on purpose. Neutral: / capped at 30 FPS for some reason Negatives: - On battle results screen may stutter randomly If you didn't play Chasing Shadows, I don't recommend it, oth
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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