
Sequel to its successful predecessor, Battle Academy 2 moves the action east – to the bloodied plains of Mother Russia. When a gritty new look, great new features, and random mission generation meet battle-proven gameplay you can be sure of a strategy classic! Experience the brutal campaign from both sides as you play across 4 campaigns – as partisan, Tiger, T-34 and dozens of other accurately modeled units. See how the harsh weather of the steppes changed the course of the war. And after following the fortunes of the two sides you can then experience limitless battles with the brand new random skirmish feature. Customise your mission with the myriad settings before entering a unique and surprising battle every time. Add in the best-in-class Slitherine PBEM++ multiplayer system, redesigned editor, custom scripting, and Cooperative multiplayer to create a new strategy masterpiece.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
First Impressions Launch Review (5hrs): Note: I have not played Battle Academy 1, so I won't be comparing the two. The first thing about Battle Academy 2: Eastern Front that caught my eye was the spotting system. Infantry units can hide in forests, buildings and fortifications, from which they can only be seen if enemy infantry moves into an adjacent space, a rare scout unit moves in, or they open fire on an enemy that gets too close. Infantry are also equipped with a limited number of anti-tank charges. You can see where I'm going with this. This system creates some of the most impressive and intense urban combat I've seen outside of an FPS, with machine guns and armor laying down massive amounts of supressing fire at suspected enemy positions while an infantry squad sneaks up to the building to confirm that the enemy is actually there and then assault them, clearing the way for the t
I can't count the number of strategy games I buy hoping that it will satisfy my everlasting hunger for great TBS gameplay. Too often I am disappointed. The games are either buggy (HMM 7) or the graphics are cluttering the overview (AoW3) or the learning curve ensures that you will definitely not have any FUN for the first 500 hours of gameplay. (Distant Worlds: Universe). Then there are the games that just aren't very good at all and make you wonder why anybody bothered to go through the trouble (undoubtedly a lot) of making them. (won't mention any games here... the list is too long) . Then there are games that get great reviews but aren't my cup of tea. And finally there are those games that you start out not expecting too much and that turn out to be the best spent money in a long time. (Banner Saga) This game definitely falls under the latter cattegory. It is a truely enjoyable g
Battle Academy is a mix of Close Combat and Combat Mission, packed into a much more simple game. Don't be fooled by the simplified graphics, the game has some excellent combat mechanics which allow players to apply real-world tactics of fire and maneuver. In my opinion, the best additions to Battle Academy 2 were the addition of Skirmish Mode as well as Cooperative Multiplayer. I'm glad Slitherine has finally listened to its fanbase and added these two much-awaited features. After all these years of playing Close Combat, I can finally enjoy a game with friends - skirmish mode also adds endless possibilities of fighting with random maps and missions. Honorable mention also goes to the new soundtrack - a mix of strong and emotional music that I think fits very well with the harsh fighting of the East Front.
The developer provided a key for the purposes of this review. Battle Academy 2 is without a doubt a brilliant game. I've been playing it on the road for work and it has been consistently compelling and engaging. Most of the battles last about an hour, which is perfect for those moments in between pressing responsibilities. It's a Slitherine game, and though in the past its games have been known for their impenetrable 'hardcore' factor, BA2 is rather accessible. I'm convinced that over the last few years Slitherine has begun a concerted effort to expand its playerbase. Many hardcore wargamers are loyal to a fault and will buy anything it presses, but that's not enough to weather the modern global market. Probably the most significant element that sets BA2 apart from Slitherine wargames of the past is the simplicity of its UI. Large, colorful, intuitive buttons with descriptive graphic
Battle Academy 2 is one of the modern classic beer and pretzels wargames. It's ideal for beginners as well as experienced players, and while grognards may only play it with the curtains closed and everyone out of the house, they will enjoy it. It's the second game in the series, which started with western Europe and North Africa, and in this game branches out to the Eastern Front. Some UI elements are streamlined, and of course there are new units and terrain, but it holds to the same level of quality and engagement the previous game had. It's a tactical turn-based game in the "I go you go" style. The maps are attractive and terrain is meaningful; units can be hidden in certain circumstances, and often benefit from the terrain they are in defensively. There are many different units, all rendered as if they were detailed miniatures, and loads of variety in the units, so there is always s
Hello all, As a fairly active wargamer for the last 15 years, I would recommend Battle Academy 2 to both the avid (yet time constrained) wargamer, and for someone looking to dabble in the brilliant world that wargaming is. This is not a Gary Grigsby's War in the East or War in the Pacific style wargame - it is not daunting and it is not deep. They key here is that it is accessible and fun for everyone. A few quick examples: 1. The scenario design is good, with significant variety between them all and presents unique challenges. 2. The unit variety is also excellent considering the depth of this wargame. New people to the genre may have some difficulty with understanding the differences between the units, but the game does a fairly good job at explaining the units and their relative strong and weak points. The extreme history buffs will have no issue with this. 3. The top selling poi
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