
Sea of Stars continues the Infinite Space series of games that defined the genre of short-form space roguelikes in Strange Adventures in Infinite Space (2001) and Weird Worlds: Return to Infinite Space (2005). It compresses a galaxy-spanning starship adventure into the space of a single sitting, but as the game world is randomly generated each time you play, you will keep coming back for more. There is enough variety in items, aliens and special encounters that you will always discover something new - no two sessions play the same. Sea of Stars begins in the Glory star system, in an area of space known as the Purple Void for its colorful nebular clouds. The long-isolated Terran colony of Hope has discovered the secret of faster-than-light travel, and an age of interstellar adventure has begun. Choose your starship and blast off into the Infinite Space in search of fame and fortune! Travel from star to star, explore planets and discover strange lifeforms and artifacts left behind by ancient empires. Find technology to upgrade your ship and gain allies to grow your flotilla. Encounter bizarre and delightful alien races, trade with them or blow them up - the decision is yours. And sometimes, you will face an existential threat to all life in the sector, and get to save the world.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is my updated review with some additional comments on game mechanics: Some remarks about the current state of affairs (August 28, 2014) 1) This game is “work in progress” and some things may still change. So I encourage players to participate in this early access and give comments to developers. Devs are very friendly and listen to the community; 2) Even though it is “work in progress” – one can already enjoy the game, it is in a solid playable state now and very stable; 3) Devs update the game on regularly basis so any possible bugs and game crashes (if any) are handled very fast. Basic game mechanics explained: In a very simplified form: - find yourself in your home system - buy a ship that meets your strategy from a range of various hulls; - get some equipment if you can afford it - find an unexplored star, - fly there; - each star has just one planet that allows a player to
I played this game's immediate predecessor, Weird Worlds, extensively, and made the "Odd Adventures" mod that racked up a little notoriety near the end of that game's shelf life with Shrapnel Games. As a result, I'd dare say that I have more experience with the Infinite Space series than anyone who hasn't actually worked on the games or made a large-scale modification of their own (Hi, sgqwonkian!) I say that to say this: if you liked Weird Worlds, you will probably like "Sea of Stars", but the game's future will depend greatly on how much Digital Eel has put into this game's engine. If the modding options really are "all that and the kitchen sink", SoS should be able to have a good run... if not, it's little more than an incremental upgrade, with a few jarring changes from the comfortable SAIS-derived interface that will disconcert both newbies and veterans. The most obvious change is
Everyone who played Weird Worlds (Infinite Space II) probably loved it as the '30 Minute Star Control 2'. Well, a decade later here's a third instalment that adds very little new and makes the UI far worse. Firstly, the horrendous 3D map. It takes a bit of getting used to, but eventually, if you turn Nebula Density down to low, you will learn to get around. The inventory and item collection screens are really clunky too, but after much trial and error you'll discover that deep down this is exactly the same game as Weird Worlds, except far ugly and harder to use.
Really disappointing. I've owned and played the previous 2 for years and looked forward to this 3rd installment. The 3-d is unnecessary, confusing, and poorly executed. The gui is non-intuitive, the controls more so, and general usability suffers, especially in light of how the previous 2 worked. Game play is similar, with the expected races and worlds, treasures and artifacts. The "value" of an item isn't as obvious now, and they've added a credit system of sorts, both of which are interesting improvements. There's a few new twists on some old favorites, but combat seems even flukier and one sided than the first... I went from steam-rolling fight after fight to getting annihlated in the blink of an eye, with no in between or warning. Sure, this is a rogue-like, but even rogue didn't pit you up against Dragons in dungeon level 2. I can't recommend this game, and it bothers me that I c
First of all, if you are a fan of Weird Worlds, you will enjoy this game. It plays very much like its predecessor, but with a 3D universe map. If anything, my quibble is that it plays a little bit TOO much like its predecessor. For the record, it's been about a decade since Weird Worlds, and we are not getting too many new ideas or upgrades with Sea of Stars. The ship models are cartoony and not very impressive, but the 2D art has improved overall. The unusual weapons, aliens, and planets are just as clever and enjoyable as before. The space combat actually seems to be a little more forgiving, and as a result, is more fun. Weird Worlds was ahead of the curve and was an unusual roguelike game before roguelikes became popular again. Now with games like FTL and Binding of Isaac out there, Infinite Space III feels a bit dated and dusty. Still a great time, just don't expect anything groundbr
Each installment of Infinite Space replaces more of the charm of the original with bigger, clunker graphics and worse UI. Meanwhile, the content stays roughly the same. As much as you might have loved the original, this new version is not worth your time.
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