
Experience the feeling of badminton in your home! Badminton Kings is a VR-sport game which you can feel a life-like badminton play in virtual reality applied realistic physical shuttlecock movement and spinning.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I was really looking forward to this game and praying this game wouldn't be like the other esports games limiting how many steps I can take or forcing assisted moving. Badminton kings could be really awesome and one of the best esport games if there was an option to turn off the assisted moving. Assisted moving makes the game not fun or immersive for me. Please also add user adjustable sized courts so we can decide for ourselves how big we want the court in our play spaces. Some of us Vive users made big play spaces in our homes for games like this. Add these two features and this game would be one of the best for fun, esport, and exercise. For now it's a refund until the devs put these options in the game. I would buy this and Squash Kings again in an heartbeat and even for more money once these player options are added. I will change this review once assisted moving is an option and w
Game is way to short for tyhe price, and the feel is very bad. 1) The court is too small. 2) The game is too slow 3) Every time it gets interesting it goes into the most annoying slowmotion effect, that ruins you timing 4) You can only make one serve, and it does not matter what way you hold the racket when you do 5) You do not have much control of how hard you hit. 6) If you try to do a net drop, no matter how you turn the racket, the shot if performed soft will create a shot going downwards. 7) The automatic movement isannoying
TL:DR - A bit of fun for a kid but a long way from being badminton and any claims of Life-Like or Realistic Physics are clearly false claims, bordering on false advertising. Not really worth the £11 I paid for it, but would be worth £5 as a bit of a laugh. Notes for the interested and if the developers care enough to improve things, see below. Being a long time player of badminton I thought I would give this a go as we are currently in a lock-down status (Covid-19). As a simple thing to entertain your kids this might be ok, but the people who have reviewed this as 'Great' or 'Amazing Physics' have clearly never played badminton. I suspect that this game uses the same physic's model as the developers other titles (Table tennis basis maybe given the lack of movement) and they didn't want to change it. Key Problems: - You don't control your movement - This wouldn't be an issue if it p
I was honestly pretty surprised at how natural and intutive the game mechanics were. This brought me back (in a good way) to high school PE classes, pretty much one of the only times I would play badminton. I play a lot of VR, probably more than most, so it is not often that mechanics impress or surprise me, but this actually did it. Had a great time! Definitely would recommend, even more so if you have a friend, but the AI is acutally more competent than you would expect. They did a surprisingly good job of making them convincing. Only quarry was that the game liked to think I was spiking a lot more often than I actually was and this cost me a few matches. For the most part though, it was solid.
this game is awesome and is so under rated. the physics are god like and the game all in all is just fantastic. it really helps to practice winning gamer in real life. 9/10 without a doubt
I was very excited when the appnori games began to get multiplayer updates. The developers seem competent with a steady amount of updates that brought different things such has graphical settings, and even catering towards people of either hand dominance. Unfortunately a friend and myself are not able to connect to the multiplayer servers. We've tried to globally connect as well as direct connections. We've even tried to simulate a local area network just to get it to connect peer to peer. All of this was not successful in the end and we are unable to try out the multiplayer. Although the game itself has a lot potential and continues to play better every update, there are many flaws in it as well. I would like to see a wider variety of locomotion in this game to accomodate diffrent play styles and areas. Not everyone would like to be teleported for instance. This is a paid game and at 15
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