
Radical Roach is a fast paced shoot-'em-up, set minutes after nuclear hell falls from the sky engulfing all but a few tough little bugs.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Anglais |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
RADical ROACH is an horizontal shoot 'em up game that stands neither on the bullet-hell side, nor on the more traditional Gradius-like type of shooter. You're a mute cockroach in a post apocalyptic world, apparently dominated by fleas (and other insects and creatures), all trying to put a stop to your renegade run. It's your job to keep going forward, through 4 different areas, each with a certain theme and enemies. First off: the developers warned the players that the game is hard. Well... it certainly is, but not for the right reasons at all. It's not a good challenge. It challenges your persistence and patience rather than your skill and reflexes. I'll talk more about level design and difficulty later on. Alright, let's begin with its presentation, as usual. As you can probably see from the screenshots, the game looks pretty good! It has a bold, hand drawn, cartoony style, and to
Radical Roach is one of my favourite game types, side scrolling shooter and has an extremely cool concept with awesome cartoon style graphics. However, the Developers have failed to output the concept and gamemode into anything worth playing and here's why. Pros: ♦ Cartoon Style Graphics (This style of graphics will always appeal to me, as someone who has grown up reading comic books) ♦ Sound was decent (Wasn't repetitive or annoying) ♦ Many Free Steam Trading Cards (This is the best part about it) ♦ Controls seem to just work and be in an easy to use place (They seem to just work but you can't remap them) Cons: ♦ Steam Achievements added a year late (Achievements were added 1 year after the game was made, which is annoying as people have already played the game and now have to replay it just to unlock achievements, which they should've got first time through if they were added) ♦ No D
I love SHMUPs, but this is not a good one. The levels are all the same, with tons of enemies just thrown at you in a seemingly never ending barrage. There's no real enemies formations or anything - just a lot of enemies flying at you constantly. Also, there's no powerups. The game just feels...boring
Feels kind of like endless runner meets shoot em up but I didn't really enjoy it. The art style was neat and the cartoony creatures looked cool but otherwise this game doesn't seem to have much going for it. There's a storyline (I think) but it's meh and the stage design seems repetitive.
well it was hard before but really a good challenge but now after updates (remastered) it wont be that hard but still good game and art and soundtrack + achievements and cards RADical ROACH <3
I can't say that this is a good game at all, unfortunately. While the art is charming in its own way, and the music may be to your liking... that's about all this game has going for it. Not quite sure if the music really fits the game either, but to each their own. The gameplay is uninspiring, to be honest - there are much better Bullet Hell and Shoot 'Em Up games around. The weapons, abilities, and enemies are all extremely limited. The Main Menu should be pretty important to a game, right? Well, I've had issues with it locking up, and it's all just a mess - it's far harder to navigate and use than it has any right to. This is compounded by the Options - not even the ability to turn off the music and sound effects? Pretty poor... The value, or the lack thereof, of the Trading Cards (1 gem or 4 cents at the time of writing) mean that even Trading Cards don't really make the game worthw
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