
Take charge of a group of survivors from your city. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. And when the night falls - Defend the zone from the infected! Play on any city in the world, using real geographical data!
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Italien |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Looted my IRL house, had nothing valuable in it. realism 10/10
Great game but for the love of god please make swimming zombies optional. So many amazing base opportunities ruined by zombies apparently swimming through the entire Atlantic.
Unfortunately, I cannot recommend the game in its current state. The idea is brilliant, and it's fun to build a base and take care of your population in your own city or neighborhood. However: Positive: - You can build your base anywhere in the world, thanks to original Google Maps (or similar) images. Buildings and other structures are integrated quite well. At least I never had any issues with the map generation. - Various enemy types - Different customization options for base elements Negative: - Gathering resources takes forever, especially in the late game when most nearby buildings have already been salvaged. - Despite having adjustable difficulty levels, the game is still relatively hard. - There’s no way to regulate population growth. In the late game, it increases too quickly, while at the beginning progress is very slow. - The game has a lot of potential, but currently, onl
Started in my real hometown to feel immersed. Ten minutes later it was on fire, everyone starved, and my best soldier got eaten by a zombie in front of Lidl. Immersive.
Infection Free Zone is a neat game, I love the premise of being able to plant a colony anywhere in the world via map-generated play-zones, which was the entire reason I got the game originally. Sure, it still needs polish, but at the time of writing this it *is* still in Early Access, so that's entirely understandable, but leads to my next favorite thing about the game: It's active Devs. I encountered a bug that made my game incapable of progressing the main storyline. Distraught, I opened a thread in steam asking for help. Within around 48 hours, an actual Dev arrived with a bandage solution command to put in to make the story progress-able. It may not have been a bugfix, but naturally those come later on. The fact a dev showed up not only with a "oh, we'll work on fixing that bug soon", but instead an immediate solution to my problem, makes me happy to see devs caring so much for the
Edit: I'm editing this review as of Major Update #2. This game is great. It scratches that itch of mine where you rebuild the civilization from the apocalypse, whereas too many zombie games doesn't cover this, and I would still recommend this game to everyone, however, like many reviews here, the game has quite a lot of problem that need to be fixed before I can recommend it. Here are a few of mine: - There are simply too much zombies EVERY SINGLE NIGHT. It's impossible to go more than 50+ days without like 10 groups of 20 zombies attacking your base every night, oh btw, this is with zombie horde lowered to 0.8. - Squads and citizens move too slow. It would be nice if citizens move faster, but squad move way too slow compared to zombies. Your squad moves like they're leisurely taking a walk, while the zombies move like Usain Bolt, couple this with the fact that squad can't fight back
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