
Become the ruler of any country in the modern world in Realpolitiks, a streamlined real-time grand strategy game. Use diplomacy, espionage, and your military and economic power to deal with other nations, while tackling issues such as terrorism, financial crises and medical epidemics, all in an effort to achieve global domination! Become the ruler of any contemporary country in this streamlined real-time grand strategy game. Use diplomacy, espionage, military and economic power to deal with other nations, while tackling issues such as terrorism, financial crises and medical epidemics, all in an effort to achieve global domination!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Langue | Interface | Audio complet | Sous-titres |
|---|---|---|---|
| Russe | |||
| Anglais | |||
| Allemand | |||
| Français | |||
| Espagnol | |||
| Italien |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I have owned Realpolitks for a week now, so far I love it. It is a very good Grand Strategy Game, many people don't like it and I see why, however here are the pros and cons in my opinion. PROS - You can play as every country in the world, minus a few very small countries (e.g Figi). - You can start in the years 2020, 2050 and 2222, which all have different countries and starting points. - Very good starter game for anyone wishing to get into the Grand Strategy Genre, not to many aspects to learn, quite minimal. - Easy to look at, even includes a plain map mode for an easier looking map. - Money is shown in thousands (usually, depends on how much you have, can reach 0 or even millions) which makes it easier to read, e.g America starts at ~35,000 instead of ~318,166,660,000. - The rest of the world's economic situations actually affect your GDP, which can lead to interesting moments of e
Tries to do everything and does it poorly. That's the way I have to describe this game. I enjoy the game but I can't recommend it. First of all, the tutorial, even the advanced tutorials don't really explain much more than how to basically play the game. The tool tips are nearly entirely unhelpful. They'll tell you what a button is but it won't tell you what effect it will have or why that matters. The war system needs a complete overhaul. If you have twenty aircraft divisions you will be defeated multiple times in air supremacy operations against three divisions. Take the airfields of your enemy? Somehow they still have three air divisions to use against you. Complete a tank destruction operation? Somehow your enemy doesn't lose any tanks. The scenarios require you to do things in abusrdly short timelines (at least for some, Reuniting China in 15 years comes to mind). Have citizens rebe
I played my first and only game as Somalia, in the campaign. At some point I colonized Jupiter, I think? It's been a while. I didn't win. It's fine. Okay, so I have the same fundamental problem with this game as I do with virtually all modern-era grand strategy games, in that they tend to do the international stuff fine, but the internal politics are generally... I don't wanna say "trash" because that's uncharitable; "lacking" is probably a better word. In this particular game's case, I didn't get a sense that Somalia was a distinct entity unto itself where I had to overcome specifically Somali problems, but rather that it was just Germany with a weaker economy and no educational system. I figured I'd be spending some time trying to build my country's infrastructure, get warlords under control, establish a central government. Really BUILD a nation. But... I built a stock market and conq
I wanted to like this game, but it was a real disappointment. (1) The diplomacy options are incredibly limited for a 4X game, let alone a grand strategy game. There are no treaties, limited options to bring in front of the UN, and only the top 12 economies even get a vote at the UN. (2) Warfare is ridiculous. (a) Every engagement uses a set number of forces for the attacker and defender, no matter how many forces you actually have. I would regularly outnumber my target by a factor of 2-3 times their forces (both in general, and each individual category), and yet the RNG and forced engagement divisions meant that I more often lost battles than winning them, which was ridiculous. (b) The RNG is so wonky that you can be 99% of the way to defeating the enemy, and then it just plummets like a stone down to 0% and you lose the battle. (c) The battles just randomly take place everywhere i
Current problems: - The game is way too easy (won 1st try as the Netherlands) - Project maintainence is broken - War score is broken - Having a problem of schrödinger's France (France has 1 province, but there is no province that belongs to France.) - War mongerer points are broken (Got last warning from UN after 200 points, now have >10000) - Taking over provinces takes the piss (there should just be a simple drop down for this, instead of having to scavenge the globe to remember that the UK has the Falkland islands) - Money is irrelevant - War is boring, and it's never clear how I can improve my performance, as performance isn't listed - You can only lead a bloc, not join one. - There is no way to turn a bloc into a new country (not a problem, but so disappointing!) - No other country ever builds an army big enough to fight yours, once you take off. I'm currently living a powerfantas
This review was motivated by the overly critical ones I have seen earlier. I`m a veteran gamer myself playing videogames since 1992; also a Paradox veteran as one can see in my profile and ALSO a political scientist so the success of this game interests me deeply for a variety of reasons and my opinion about it should be worth a copper or two. I`ll try to analyze this game not only by what it is now but also it`s potential. I`ll also try to analyze the foundation stones laid by the developers and how they could be expanded in the future, hence the size of the review. RealPolitiks come as a fresh breeze for political nerds like me. This market niche is a very starved one (Grand Strategy with a specifically contemporaneous setting), the few games available are either extremely laggy or with a ♥♥♥♥♥♥ UI (Geopolitical Simulator and Supreme Rule) or somewhat streamlined (Democracy 3) or are
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